@@ -779,13 +779,13 @@ static int GenRandomRoadBits(void)
// Returns true if a house was built, or no if the build failed.
bool GrowTown(Town *t)
{
TileIndex tile;
const TileIndexDiffC *ptr;
TileInfo ti;
byte old_player;
PlayerID old_player;
static const TileIndexDiffC _town_coord_mod[] = {
{-1, 0},
{ 1, 1},
{ 1, -1},
{-1, -1},
@@ -1575,13 +1575,13 @@ static void TownActionRoadRebuild(Town *
NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_GENERAL, 0), t->xy, 0);
}
static bool DoBuildStatueOfCompany(TileIndex tile)
byte old;
PlayerID old;
int32 r;
FindLandscapeHeightByTile(&ti, tile);
if (ti.tileh != 0)
return false;