File diff r1976:fcef181ed14a → r1977:1f8b99c96041
town_cmd.c
Show inline comments
 
@@ -49,15 +49,15 @@ enum {
 
	TOWN_HAS_STADIUM    = 0x04
 
};
 

	
 
// Local
 
static int _grow_town_result;
 

	
 
static bool BuildTownHouse(Town *t, uint tile);
 
static void ClearTownHouse(Town *t, uint tile);
 
static void DoBuildTownHouse(Town *t, uint tile);
 
static bool BuildTownHouse(Town *t, TileIndex tile);
 
static void ClearTownHouse(Town *t, TileIndex tile);
 
static void DoBuildTownHouse(Town *t, TileIndex tile);
 

	
 
typedef struct DrawTownTileStruct {
 
	uint32 sprite_1;
 
	uint32 sprite_2;
 

	
 
	byte subtile_x:4;
 
@@ -147,13 +147,13 @@ static uint GetSlopeZ_Town(TileInfo *ti)
 

	
 
static uint GetSlopeTileh_Town(TileInfo *ti)
 
{
 
	return ti->tileh;
 
}
 

	
 
static void AnimateTile_Town(uint tile)
 
static void AnimateTile_Town(TileIndex tile)
 
{
 
	int old;
 
	int i;
 
	int a,b;
 

	
 
	if (_tick_counter & 3)
 
@@ -185,13 +185,13 @@ static void AnimateTile_Town(uint tile)
 

	
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
static void UpdateTownRadius(Town *t);
 

	
 
static bool IsCloseToTown(uint tile, uint dist)
 
static bool IsCloseToTown(TileIndex tile, uint dist)
 
{
 
	Town *t;
 

	
 
	FOR_ALL_TOWNS(t) {
 
		if (t->xy != 0 && DistanceManhattan(tile, t->xy) < dist)
 
			return true;
 
@@ -239,13 +239,13 @@ uint32 GetWorldPopulation(void)
 
	FOR_ALL_TOWNS(t) {
 
			pop += t->population;
 
	}
 
	return pop;
 
}
 

	
 
static void MakeSingleHouseBigger(uint tile)
 
static void MakeSingleHouseBigger(TileIndex tile)
 
{
 
	byte b;
 

	
 
	assert(IsTileType(tile, MP_HOUSE));
 

	
 
	b = _map5[tile];
 
@@ -262,22 +262,22 @@ static void MakeSingleHouseBigger(uint t
 
	if ( (_map3_lo[tile] & 0xC0) == 0xC0) {
 
		ChangePopulation(GetTown(_map2[tile]), _housetype_population[_map3_hi[tile]]);
 
	}
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
static void MakeTownHouseBigger(uint tile)
 
static void MakeTownHouseBigger(TileIndex tile)
 
{
 
	uint flags = _house_more_flags[_map3_hi[tile]];
 
	if (flags & 8) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
 
	if (flags & 4) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1));
 
	if (flags & 2) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0));
 
	if (flags & 1) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1));
 
}
 

	
 
static void TileLoop_Town(uint tile)
 
static void TileLoop_Town(TileIndex tile)
 
{
 
	int house;
 
	Town *t;
 
	uint32 r;
 

	
 
	if ((_map3_lo[tile] & 0xC0) != 0xC0) {
 
@@ -327,18 +327,18 @@ static void TileLoop_Town(uint tile)
 
		}
 

	
 
		_current_player = OWNER_NONE;
 
	}
 
}
 

	
 
static void ClickTile_Town(uint tile)
 
static void ClickTile_Town(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static int32 ClearTile_Town(uint tile, byte flags)
 
static int32 ClearTile_Town(TileIndex tile, byte flags)
 
{
 
	int house, rating;
 
	int32 cost;
 
	Town *t;
 

	
 
	// safety checks
 
@@ -364,40 +364,40 @@ static int32 ClearTile_Town(uint tile, b
 
		ClearTownHouse(t, tile);
 
	}
 

	
 
	return cost;
 
}
 

	
 
static void GetAcceptedCargo_Town(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
 
{
 
	int type = _map3_hi[tile];
 

	
 
	ac[CT_PASSENGERS] = _housetype_cargo_passengers[type];
 
	ac[CT_MAIL] = _housetype_cargo_mail[type];
 
	ac[CT_GOODS] = _housetype_cargo_goods[type];
 
	ac[CT_FOOD] = _housetype_cargo_food[type];
 
}
 

	
 
static void GetTileDesc_Town(uint tile, TileDesc *td)
 
static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
 
{
 
	td->str = _town_tile_names[_map3_hi[tile]];
 
	if ((_map3_lo[tile] & 0xC0) != 0xC0) {
 
		SetDParamX(td->dparam, 0, td->str);
 
		td->str = STR_2058_UNDER_CONSTRUCTION;
 
	}
 

	
 
	td->owner = OWNER_TOWN;
 
}
 

	
 
static uint32 GetTileTrackStatus_Town(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Town(TileIndex tile, TransportType mode)
 
{
 
	/* not used */
 
	return 0;
 
}
 

	
 
static void ChangeTileOwner_Town(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Town(TileIndex tile, byte old_player, byte new_player)
 
{
 
	/* not used */
 
}
 

	
 

	
 
static const TileIndexDiffC _roadblock_tileadd[] = {
 
@@ -463,13 +463,13 @@ static byte GetTownRoadMask(TileIndex ti
 
	if (b&8) r|=6;
 
	if (b&16) r|=3;
 
	if (b&32) r|=12;
 
	return r;
 
}
 

	
 
static bool IsRoadAllowedHere(uint tile, int dir)
 
static bool IsRoadAllowedHere(TileIndex tile, int dir)
 
{
 
	uint k;
 
	uint slope;
 

	
 
	// If this assertion fails, it might be because the world contains
 
	//  land at the edges. This is not ok.
 
@@ -525,26 +525,26 @@ no_slope:
 
		/* Can somebody explain for what this is needed? :s */
 
		// tile = TILE_ADD(tile, _roadblock_tileadd[dir]);
 
		return true;
 
	}
 
}
 

	
 
static bool TerraformTownTile(uint tile, int edges, int dir)
 
static bool TerraformTownTile(TileIndex tile, int edges, int dir)
 
{
 
	int32 r;
 

	
 
	TILE_ASSERT(tile);
 

	
 
	r = DoCommandByTile(tile, edges, dir, DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
 
	if (r == CMD_ERROR || r >= 126*16)
 
		return false;
 
	DoCommandByTile(tile, edges, dir, DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_TERRAFORM_LAND);
 
	return true;
 
}
 

	
 
static void LevelTownLand(uint tile)
 
static void LevelTownLand(TileIndex tile)
 
{
 
	TileInfo ti;
 

	
 
	TILE_ASSERT(tile);
 

	
 
	// Don't terraform if land is plain or if there's a house there.
 
@@ -557,21 +557,21 @@ static void LevelTownLand(uint tile)
 
		TerraformTownTile(tile, ti.tileh & 0xF, 0);
 
	}
 
}
 

	
 
#define IS_WATER_TILE(t) (IsTileType((t), MP_WATER) && _map5[(t)] == 0)
 

	
 
static void GrowTownInTile(uint *tile_ptr, uint mask, int block, Town *t1)
 
static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
 
{
 
	uint16 r;
 
	int a,b,rcmd;
 
	uint tmptile;
 
	TileIndex tmptile;
 
	TileInfo ti;
 
	int i;
 
	int j;
 
	uint tile = *tile_ptr;
 
	TileIndex tile = *tile_ptr;
 

	
 
	TILE_ASSERT(tile);
 

	
 
	if (mask == 0) {
 
		// Tile has no road. First reset the status counter
 
		// to say that this is the last iteration.
 
@@ -708,13 +708,13 @@ build_road_and_exit:
 
	}
 
}
 
#undef IS_WATER_TILE
 

	
 

	
 
// Returns true if a house was built, or no if the build failed.
 
static int GrowTownAtRoad(Town *t, uint tile)
 
static int GrowTownAtRoad(Town *t, TileIndex tile)
 
{
 
	uint mask;
 
	int block = 5; // special case
 

	
 
	TILE_ASSERT(tile);
 

	
 
@@ -769,13 +769,13 @@ static int GenRandomRoadBits(void)
 
}
 

	
 
// Grow the town
 
// Returns true if a house was built, or no if the build failed.
 
bool GrowTown(Town *t)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	const TileIndexDiffC *ptr;
 
	TileInfo ti;
 
	byte old_player;
 

	
 
	static const TileIndexDiffC _town_coord_mod[] = {
 
		{-1,  0},
 
@@ -1062,13 +1062,13 @@ int32 CmdBuildTown(int x, int y, uint32 
 
	}
 
	return 0;
 
}
 

	
 
Town *CreateRandomTown(uint attempts)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	TileInfo ti;
 
	Town *t;
 
	uint32 townnameparts;
 

	
 
	do {
 
		// Generate a tile index not too close from the edge
 
@@ -1118,13 +1118,14 @@ void GenerateTowns(void)
 
	if (num == 0 && CreateRandomTown(10000) == NULL) {
 
		//XXX can we handle that more gracefully?
 
		error("Could not generate any town");
 
	}
 
}
 

	
 
static bool CheckBuildHouseMode(Town *t1, uint tile, uint tileh, int mode) {
 
static bool CheckBuildHouseMode(Town *t1, TileIndex tile, uint tileh, int mode)
 
{
 
	int b;
 
	uint slope;
 

	
 
	static const byte _masks[8] = {
 
		0xC,0x3,0x9,0x6,
 
		0x3,0xC,0x6,0x9,
 
@@ -1140,13 +1141,13 @@ static bool CheckBuildHouseMode(Town *t1
 
	if (b)
 
		return false;
 

	
 
	return DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR) != CMD_ERROR;
 
}
 

	
 
int GetTownRadiusGroup(Town *t, uint tile)
 
int GetTownRadiusGroup(Town *t, TileIndex tile)
 
{
 
	uint dist;
 
	int i,smallest;
 

	
 
	dist = DistanceSquare(tile, t->xy);
 
	if (t->fund_buildings_months && dist <= 25)
 
@@ -1158,13 +1159,13 @@ int GetTownRadiusGroup(Town *t, uint til
 
			smallest = i;
 
	}
 

	
 
	return smallest;
 
}
 

	
 
static bool CheckFree2x2Area(Town *t1, uint tile)
 
static bool CheckFree2x2Area(Town *t1, TileIndex tile)
 
{
 
	int i;
 

	
 
	static const TileIndexDiffC _tile_add[] = {
 
		{0    , 0    },
 
		{0 - 0, 1 - 0},
 
@@ -1182,13 +1183,13 @@ static bool CheckFree2x2Area(Town *t1, u
 
			return false;
 
	}
 

	
 
	return true;
 
}
 

	
 
static void DoBuildTownHouse(Town *t, uint tile)
 
static void DoBuildTownHouse(Town *t, TileIndex tile)
 
{
 
	int i;
 
	uint bitmask;
 
	int house;
 
	uint slope;
 
	uint z;
 
@@ -1355,13 +1356,13 @@ static void DoBuildTownHouse(Town *t, ui
 
		}
 
	}
 

	
 
	// ENDING
 
}
 

	
 
static bool BuildTownHouse(Town *t, uint tile)
 
static bool BuildTownHouse(Town *t, TileIndex tile)
 
{
 
	int32 r;
 

	
 
	// make sure it's possible
 
	if (!EnsureNoVehicle(tile)) return false;
 
	if (GetTileSlope(tile, NULL) & 0x10) return false;
 
@@ -1371,20 +1372,21 @@ static bool BuildTownHouse(Town *t, uint
 

	
 
	DoBuildTownHouse(t, tile);
 
	return true;
 
}
 

	
 

	
 
static void DoClearTownHouseHelper(uint tile)
 
static void DoClearTownHouseHelper(TileIndex tile)
 
{
 
	assert(IsTileType(tile, MP_HOUSE));
 
	DoClearSquare(tile);
 
	DeleteAnimatedTile(tile);
 
}
 

	
 
static void ClearTownHouse(Town *t, uint tile) {
 
static void ClearTownHouse(Town *t, TileIndex tile)
 
{
 
	uint house = _map3_hi[tile];
 
	uint eflags;
 

	
 
	assert(IsTileType(tile, MP_HOUSE));
 

	
 
	// need to align the tile to point to the upper left corner of the house
 
@@ -1561,13 +1563,13 @@ static void TownActionRoadRebuild(Town *
 
	SetDParam(2, p->name_2);
 

	
 
	AddNewsItem(STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING,
 
		NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_GENERAL, 0), t->xy, 0);
 
}
 

	
 
static bool DoBuildStatueOfCompany(uint tile)
 
static bool DoBuildStatueOfCompany(TileIndex tile)
 
{
 
	TileInfo ti;
 
	byte old;
 
	int32 r;
 

	
 
	FindLandscapeHeightByTile(&ti, tile);
 
@@ -1613,13 +1615,13 @@ static void TownActionBuildStatue(Town *
 
		{ 0, 1}, { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1}, { 0, 1},
 
		{ 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0}, { 1, 0},
 
		{ 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1}, { 0,-1},
 
		{-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0},
 
		{ 0, 0}
 
	};
 
	uint tile = t->xy;
 
	TileIndex tile = t->xy;
 
	const TileIndexDiffC *p;
 

	
 
	SETBIT(t->statues, _current_player);
 

	
 
	for (p = _statue_tiles; p != endof(_statue_tiles); ++p) {
 
		if (DoBuildStatueOfCompany(tile))
 
@@ -1808,13 +1810,13 @@ static void UpdateTownUnwanted(Town *t)
 
	FOR_ALL_PLAYERS(p) {
 
		if (t->unwanted[p->index] > 0)
 
			t->unwanted[p->index]--;
 
	}
 
}
 

	
 
bool CheckIfAuthorityAllows(uint tile)
 
bool CheckIfAuthorityAllows(TileIndex tile)
 
{
 
	Town *t;
 

	
 
	if (_current_player >= MAX_PLAYERS)
 
		return true;
 

	
 
@@ -1829,13 +1831,13 @@ bool CheckIfAuthorityAllows(uint tile)
 
	SetDParam(0, t->index);
 

	
 
	return false;
 
}
 

	
 

	
 
Town *ClosestTownFromTile(uint tile, uint threshold)
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold)
 
{
 
	Town *t;
 
	uint dist, best = threshold;
 
	Town *best_town = NULL;
 

	
 
	// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
 
@@ -1889,13 +1891,13 @@ static const int _default_rating_setting
 
	// ROAD_REMOVE, TUNNELBRIDGE_REMOVE, INDUSTRY_REMOVE
 
	{  0, 128, 384},	// Permissive
 
	{ 48, 192, 480},	// Neutral
 
	{ 96, 384, 768},	// Hostile
 
};
 

	
 
bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type)
 
bool CheckforTownRating(TileIndex tile, uint32 flags, Town *t, byte type)
 
{
 
	int modemod;
 

	
 
	//	if magic_bulldozer cheat is active, town doesn't restrict your destructive actions
 
	if (t == NULL || _current_player >= MAX_PLAYERS || _cheats.magic_bulldozer.value)
 
		return true;