@@ -415,6 +415,9 @@ static const TileIndexDiffC _roadblock_t
{ 0, 1}
};
static bool GrowTown(Town *t);
static void TownTickHandler(Town *t)
{
if (t->flags12&1) {
@@ -762,7 +765,7 @@ static int GenRandomRoadBits(void)
// Grow the town
// Returns true if a house was built, or no if the build failed.
bool GrowTown(Town *t)
static bool GrowTown(Town *t)
TileIndex tile;
const TileIndexDiffC *ptr;