@@ -782,7 +782,7 @@ bool GrowTown(Town *t)
TileIndex tile;
const TileIndexDiffC *ptr;
TileInfo ti;
byte old_player;
PlayerID old_player;
static const TileIndexDiffC _town_coord_mod[] = {
{-1, 0},
@@ -1578,7 +1578,7 @@ static void TownActionRoadRebuild(Town *
static bool DoBuildStatueOfCompany(TileIndex tile)
{
byte old;
PlayerID old;
int32 r;
FindLandscapeHeightByTile(&ti, tile);