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@@ -1962,10 +1962,10 @@ const TileTypeProcs _tile_type_town_proc
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// Save and load of towns.
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static const SaveLoad _town_desc[] = {
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SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLE_CONDVAR(Town, xy, SLE_UINT32, 6, 255),
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SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),
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SLE_CONDVAR(Town,population, SLE_FILE_U16 | SLE_VAR_U32, 0, 2),
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SLE_CONDVAR(Town,population, SLE_UINT32, 3, 255),
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SLE_CONDVAR(Town,population, SLE_UINT32, 3, SL_MAX_VERSION),
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SLE_VAR(Town,num_houses, SLE_UINT16),
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@@ -1981,7 +1981,7 @@ static const SaveLoad _town_desc[] = {
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SLE_VAR(Town,have_ratings,SLE_UINT8),
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SLE_ARR(Town,ratings, SLE_INT16, 8),
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// failed bribe attempts are stored since savegame format 4
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SLE_CONDARR(Town,unwanted, SLE_INT8, 8, 4,255),
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SLE_CONDARR(Town,unwanted, SLE_INT8, 8, 4,SL_MAX_VERSION),
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SLE_CONDVAR(Town,max_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town,max_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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@@ -1992,14 +1992,14 @@ static const SaveLoad _town_desc[] = {
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SLE_CONDVAR(Town,new_act_pass,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town,new_act_mail,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
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SLE_CONDVAR(Town,max_pass, SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,max_mail, SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,new_max_pass,SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,new_max_mail,SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,act_pass, SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,act_mail, SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,new_act_pass,SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,new_act_mail,SLE_UINT32, 9, 255),
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SLE_CONDVAR(Town,max_pass, SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_CONDVAR(Town,max_mail, SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_CONDVAR(Town,new_max_pass,SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_CONDVAR(Town,new_max_mail,SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_CONDVAR(Town,act_pass, SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_CONDVAR(Town,act_mail, SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_CONDVAR(Town,new_act_pass,SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_CONDVAR(Town,new_act_mail,SLE_UINT32, 9, SL_MAX_VERSION),
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SLE_VAR(Town,pct_pass_transported,SLE_UINT8),
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SLE_VAR(Town,pct_mail_transported,SLE_UINT8),
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@@ -2018,7 +2018,7 @@ static const SaveLoad _town_desc[] = {
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SLE_VAR(Town,exclusivity, SLE_UINT8),
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SLE_VAR(Town,exclusive_counter, SLE_UINT8),
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// reserve extra space in savegame here. (currently 30 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 30, 2, 255),
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 30, 2, SL_MAX_VERSION),
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SLE_END()
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};
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