@@ -738,7 +738,7 @@ static int GrowTownAtRoad(Town *t, TileI
_grow_town_result = -1;
} else if (_game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
SetTileOwner(tile, OWNER_TOWN);
SetTownIndex(tile, t->index);
}