diff --git a/town_cmd.c b/town_cmd.c --- a/town_cmd.c +++ b/town_cmd.c @@ -697,9 +697,9 @@ static int GrowTownAtRoad(Town *t, TileI if (IsTileType(tile, MP_STREET)) { /* Don't allow building over roads of other cities */ - if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) + if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) { _grow_town_result = -1; - else if (_game_mode == GM_EDITOR) { + } else if (_game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an * owner :) (happy happy happy road now) */ SetTileOwner(tile, OWNER_TOWN);