diff --git a/town_cmd.c b/town_cmd.c --- a/town_cmd.c +++ b/town_cmd.c @@ -738,7 +738,7 @@ static int GrowTownAtRoad(Town *t, TileI _grow_town_result = -1; } else if (_game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an - * owner :) (happy happy happy road now) */ + * owner :) (happy happy happy road now) */ SetTileOwner(tile, OWNER_TOWN); SetTownIndex(tile, t->index); }