File diff r1281:0c84db999f63 → r1282:086fc2f1272e
train_cmd.c
Show inline comments
 
@@ -535,7 +535,7 @@ int32 CmdBuildRailVehicle(int x, int y, 
 
	const RailVehicleInfo *rvi;
 
	int value,dir;
 
	Vehicle *v, *u;
 
	byte unit_num;
 
	UnitID unit_num;
 
	Engine *e;
 
	uint tile = TILE_FROM_XY(x,y);
 

	
 
@@ -774,7 +774,7 @@ int32 CmdMoveRailVehicle(int x, int y, u
 

	
 
	// moving a loco to a new line?, then we need to assign a unitnumber.
 
	if (dst == NULL && src->subtype != TS_Front_Engine && is_loco) {
 
		uint unit_num = GetFreeUnitNumber(VEH_Train);
 
		UnitID unit_num = GetFreeUnitNumber(VEH_Train);
 
		if (unit_num > _patches.max_trains)
 
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);