diff --git a/train_gui.c b/train_gui.c --- a/train_gui.c +++ b/train_gui.c @@ -188,7 +188,7 @@ static void engine_drawing_loop(int *x, if (IS_INT_INSIDE(--*pos, -show_max, 0)) { DrawString(*x + 59, *y + 2, GetCustomEngineName(i), *sel == 0 ? 0xC : 0x10); - DrawTrainEngine(*x + 29, *y + 6 + _traininfo_vehicle_pitch, i, + DrawTrainEngine(*x + 29, *y + 6, i, SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player))); *y += 14; } @@ -358,7 +358,7 @@ static void DrawTrainImage(const Vehicle if (x + width + 4 <= max_x) { if (v->vehstatus & VS_CRASHED) ormod = PALETTE_CRASH; - DrawSprite(image | ormod, x + 14, y + 6 + _traininfo_vehicle_pitch); + DrawSprite(image | ormod, x + 14, y + 6 + (is_custom_sprite(RailVehInfo(v->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); if (v->index == selection) DrawFrameRect(x - 1, y - 1, x + width + 4, y + 12, 15, FR_BORDERONLY); } @@ -1409,8 +1409,7 @@ static void PlayerTrainsWndProc(Window * assert(v->type == VEH_Train && v->owner == owner); - DrawTrainImage( - v, x + 21, y + 6 + _traininfo_vehicle_pitch, w->hscroll.cap, 0, INVALID_VEHICLE); + DrawTrainImage(v, x + 21, y + 6, w->hscroll.cap, 0, INVALID_VEHICLE); DrawVehicleProfitButton(v, x, y + 13); SetDParam(0, v->unitnumber);