@@ -424,7 +424,7 @@ static void TileLoopTreesAlps(TileIndex
/* distance from snow line, in steps of 8 */
k = GetTileZ(tile) - _opt.snow_line;
tmp = _m[tile].m5 & 0xF0;
tmp = _m[tile].m2 & 0xF0;
if (k < -8) {
/* snow_m2_down */
@@ -444,7 +444,7 @@ static void TileLoopTreesAlps(TileIndex
if (tmp == m2) return;
} else {
/* snow_p2_up */
if (tmp == 0xC0) {
if (tmp == 0xE0) {
uint32 r = Random();
if (CHANCE16I(1,200,r)) {
SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);