diff --git a/ttd.h b/ttd.h --- a/ttd.h +++ b/ttd.h @@ -469,9 +469,10 @@ enum Sprites { }; enum MAP_OWNERS { - OWNER_TOWN = 0xf, // a town owns the tile - OWNER_NONE = 0x10,// nobody owns the tile - OWNER_WATER= 0x11,// "water" owns the tile + OWNER_TOWN = 0xf, // a town owns the tile + OWNER_NONE = 0x10,// nobody owns the tile + OWNER_WATER = 0x11,// "water" owns the tile + OWNER_SPECTATOR = 0xff, // spectator in MP or in scenario editor }; VARDEF bool _savegame_sort_dirty;