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@@ -40,10 +40,10 @@ const uint16 _bridge_speeds[MAX_BRIDGES]
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};
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const PalSpriteID _bridge_sprites[MAX_BRIDGES] = {
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0x0A24, 0x31E8A26, 0x0A25, 0x3208A22,
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0x0A22, 0x3218A22, 0x0A23, 0x31C8A23,
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0x31E8A23, 0x0A27, 0x0A28, 0x3218A28,
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0x3238A28,
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0x0A24, 0xA26 | PALETTE_TO_STRUCT_RED, 0x0A25, 0xA22 | PALETTE_TO_STRUCT_CONCRETE,
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0x0A22, 0xA22 | PALETTE_TO_STRUCT_YELLOW, 0x0A23, 0xA23 | PALETTE_TO_STRUCT_BROWN,
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0xA23 | PALETTE_TO_STRUCT_RED, 0x0A27, 0x0A28, 0xA28 | PALETTE_TO_STRUCT_YELLOW,
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0xA28 | PALETTE_TO_STRUCT_GREY,
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};
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const StringID _bridge_material[MAX_BRIDGES] = {
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@@ -1135,10 +1135,10 @@ static void DrawTile_TunnelBridge(TileIn
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// draw roof
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if (ti->map5&1) {
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x += 12;
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if (image&0x3FFF) AddSortableSpriteToDraw(image, x,y, 1, 16, 0x28, z);
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if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 1, 16, 0x28, z);
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} else {
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y += 12;
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if (image&0x3FFF) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z);
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if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z);
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}
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if (ti->z + 5 == z ) {
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