File diff r4548:6a33e364fba5 → r4549:76b9213799ac
tunnelbridge_cmd.c
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@@ -918,22 +918,22 @@ uint GetBridgeFoundation(Slope tileh, Ax
 
}
 

	
 
/**
 
  * Draws a tunnel of bridge tile.
 
  * For tunnels, this is rather simple, as you only needa draw the entrance.
 
  * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
 
  * and it works a bit like a bitmask.<p> For bridge heads:
 
  * <ul><li>Bit 0: direction</li>
 
  * <li>Bit 1: northern or southern heads</li>
 
  * <li>Bit 2: Set if the bridge head is sloped</li>
 
  * <li>Bit 3 and more: Railtype Specific subset</li>
 
  * </ul>
 
  * For middle parts:
 
  * <ul><li>Bits 0-1: need to be 0</li>
 
  * <li>Bit 2: direction</li>
 
  * <li>Bit 3 and above: Railtype Specific subset</li>
 
  * </ul>
 
  * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
 
  */
 
 * Draws a tunnel of bridge tile.
 
 * For tunnels, this is rather simple, as you only needa draw the entrance.
 
 * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
 
 * and it works a bit like a bitmask.<p> For bridge heads:
 
 * <ul><li>Bit 0: direction</li>
 
 * <li>Bit 1: northern or southern heads</li>
 
 * <li>Bit 2: Set if the bridge head is sloped</li>
 
 * <li>Bit 3 and more: Railtype Specific subset</li>
 
 * </ul>
 
 * For middle parts:
 
 * <ul><li>Bits 0-1: need to be 0</li>
 
 * <li>Bit 2: direction</li>
 
 * <li>Bit 3 and above: Railtype Specific subset</li>
 
 * </ul>
 
 * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
 
 */
 
static void DrawTile_TunnelBridge(TileInfo *ti)
 
{
 
	uint32 image;