diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -918,22 +918,22 @@ uint GetBridgeFoundation(Slope tileh, Ax } /** - * Draws a tunnel of bridge tile. - * For tunnels, this is rather simple, as you only needa draw the entrance. - * Bridges are a bit more complex. base_offset is where the sprite selection comes into play - * and it works a bit like a bitmask.

For bridge heads: - *

- * For middle parts: - * - * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 - */ + * Draws a tunnel of bridge tile. + * For tunnels, this is rather simple, as you only needa draw the entrance. + * Bridges are a bit more complex. base_offset is where the sprite selection comes into play + * and it works a bit like a bitmask.

For bridge heads: + *

+ * For middle parts: + * + * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 + */ static void DrawTile_TunnelBridge(TileInfo *ti) { uint32 image;