diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c
--- a/tunnelbridge_cmd.c
+++ b/tunnelbridge_cmd.c
@@ -918,22 +918,22 @@ uint GetBridgeFoundation(Slope tileh, Ax
}
/**
- * Draws a tunnel of bridge tile.
- * For tunnels, this is rather simple, as you only needa draw the entrance.
- * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
- * and it works a bit like a bitmask.
For bridge heads:
- *
- Bit 0: direction
- * - Bit 1: northern or southern heads
- * - Bit 2: Set if the bridge head is sloped
- * - Bit 3 and more: Railtype Specific subset
- *
- * For middle parts:
- * - Bits 0-1: need to be 0
- * - Bit 2: direction
- * - Bit 3 and above: Railtype Specific subset
- *
- * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
- */
+ * Draws a tunnel of bridge tile.
+ * For tunnels, this is rather simple, as you only needa draw the entrance.
+ * Bridges are a bit more complex. base_offset is where the sprite selection comes into play
+ * and it works a bit like a bitmask. For bridge heads:
+ *
- Bit 0: direction
+ * - Bit 1: northern or southern heads
+ * - Bit 2: Set if the bridge head is sloped
+ * - Bit 3 and more: Railtype Specific subset
+ *
+ * For middle parts:
+ * - Bits 0-1: need to be 0
+ * - Bit 2: direction
+ * - Bit 3 and above: Railtype Specific subset
+ *
+ * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3
+ */
static void DrawTile_TunnelBridge(TileInfo *ti)
{
uint32 image;