diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -630,10 +630,14 @@ static int32 DoClearTunnel(uint tile, ui } if (flags & DC_EXEC) { + // We first need to request the direction before calling DoClearSquare + // else the direction is always 0.. dah!! ;) + byte tile_dir = _map5[tile]&3; + byte endtile_dir = _map5[endtile]&3; DoClearSquare(tile); DoClearSquare(endtile); - UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[_map5[tile]&3]); - UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[_map5[endtile]&3]); + UpdateSignalsOnSegment(tile, _updsignals_tunnel_dir[tile_dir]); + UpdateSignalsOnSegment(endtile, _updsignals_tunnel_dir[endtile_dir]); if (_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) ChangeTownRating(t, -250, 0); }