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@@ -82,14 +82,13 @@ void UpdateCompanyHQ(Player *p, uint sco
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extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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@@ -219,7 +218,7 @@ static int32 ClearTile_Unmovable(TileInd
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