@@ -304,25 +304,25 @@ VARDEF byte _dirkeys; // 1=left, 2=up
VARDEF bool _fullscreen;
VARDEF bool _double_size;
VARDEF uint _display_hz;
VARDEF bool _force_full_redraw;
VARDEF uint _fullscreen_bpp;
VARDEF bool _fast_forward;
VARDEF bool _rightclick_emulate;
// IN/OUT parameters to commands
VARDEF byte _yearly_expenses_type;
VARDEF TileIndex _terraform_err_tile;
VARDEF uint _build_tunnel_endtile;
VARDEF TileIndex _build_tunnel_endtile;
VARDEF bool _generating_world;
VARDEF int _new_town_size;
VARDEF uint _returned_refit_amount;
// Deals with the type of the savegame, independent of extension
typedef struct {
int mode; // savegame/scenario type (old, new)
char name[MAX_PATH]; // name
} SmallFiosItem;
// Used when switching from the intro menu.
VARDEF byte _switch_mode;