#ifndef VARIABLES_H
#define VARIABLES_H
#include "player.h"
// ********* START OF SAVE REGION
#if !defined(MAX_PATH)
# define MAX_PATH 260
#endif
// Prices and also the fractional part.
@@ -262,15 +260,12 @@ VARDEF int _timer_counter;
// NOSAVE: can be determined from _date
VARDEF byte _cur_year;
VARDEF byte _cur_month;
// NOSAVE: can be determined from player structs
VARDEF byte _player_colors[MAX_PLAYERS];
VARDEF bool _in_state_game_loop;
VARDEF uint32 _frame_counter;
VARDEF bool _is_ai_player; // current player is an AI player? - Can be removed if new AI is done
VARDEF bool _do_autosave;
@@ -286,13 +281,12 @@ VARDEF byte _game_mode;
VARDEF StringID _error_message;
VARDEF StringID _error_message_2;
VARDEF int32 _additional_cash_required;
VARDEF uint32 _decode_parameters[20];
VARDEF PlayerID _current_player;
VARDEF int _docommand_recursive;
VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
VARDEF bool _shift_pressed; // Is Alt pressed?