#ifndef VARIABLES_H
#define VARIABLES_H
#include "player.h"
// ********* START OF SAVE REGION
#if !defined(MAX_PATH)
# define MAX_PATH 260
@@ -265,9 +263,6 @@ VARDEF int _timer_counter;
VARDEF byte _cur_year;
VARDEF byte _cur_month;
// NOSAVE: can be determined from player structs
VARDEF byte _player_colors[MAX_PLAYERS];
VARDEF bool _in_state_game_loop;
VARDEF uint32 _frame_counter;
@@ -289,7 +284,6 @@ VARDEF StringID _error_message_2;
VARDEF int32 _additional_cash_required;
VARDEF uint32 _decode_parameters[20];
VARDEF PlayerID _current_player;
VARDEF int _docommand_recursive;