|
@@ -1573,97 +1573,97 @@ int32 CmdCloneVehicle(int x, int y, uint
|
|
|
* move the cargo from one engine to another if possible
|
|
|
*/
|
|
|
static void MoveVehicleCargo(Vehicle *dest, Vehicle *source)
|
|
|
{
|
|
|
Vehicle *v = dest;
|
|
|
int units_moved;
|
|
|
|
|
|
do {
|
|
|
do {
|
|
|
if (source->cargo_type != dest->cargo_type)
|
|
|
continue; // cargo not compatible
|
|
|
|
|
|
if (dest->cargo_count == dest->cargo_cap)
|
|
|
continue; // the destination vehicle is already full
|
|
|
|
|
|
units_moved = min(source->cargo_count, dest->cargo_cap - dest->cargo_count);
|
|
|
source->cargo_count -= units_moved;
|
|
|
dest->cargo_count += units_moved;
|
|
|
dest->cargo_source = source->cargo_source;
|
|
|
|
|
|
// copy the age of the cargo
|
|
|
dest->cargo_days = source->cargo_days;
|
|
|
dest->day_counter = source->day_counter;
|
|
|
dest->tick_counter = source->tick_counter;
|
|
|
|
|
|
} while (source->cargo_count > 0 && (dest = dest->next) != NULL);
|
|
|
dest = v;
|
|
|
} while ((source = source->next) != NULL);
|
|
|
}
|
|
|
|
|
|
/* Replaces a vehicle (used to be called autorenew)
|
|
|
* This function is only called from MaybeReplaceVehicle()
|
|
|
* Must be called with _current_player set to the owner of the vehicle
|
|
|
* @param w Vehicle to replace
|
|
|
* @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
|
|
|
* @return value is cost of the replacement or CMD_ERROR
|
|
|
*/
|
|
|
static int32 ReplaceVehicle(Vehicle **w, byte flags)
|
|
|
{
|
|
|
int32 cost;
|
|
|
Vehicle *old_v = *w;
|
|
|
const Player *p = GetPlayer(old_v->owner);
|
|
|
EngineID new_engine_type;
|
|
|
const UnitID cached_unitnumber = old_v->unitnumber;
|
|
|
bool new_front = false;
|
|
|
Vehicle *new_v = NULL;
|
|
|
char vehicle_name[32];
|
|
|
|
|
|
new_engine_type = EngineReplacement(p, old_v->engine_type);
|
|
|
new_engine_type = EngineReplacementForPlayer(p, old_v->engine_type);
|
|
|
if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
|
|
|
|
|
|
cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type));
|
|
|
if (CmdFailed(cost)) return cost;
|
|
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
new_v = GetVehicle(_new_vehicle_id);
|
|
|
*w = new_v; //we changed the vehicle, so MaybeReplaceVehicle needs to work on the new one. Now we tell it what the new one is
|
|
|
|
|
|
/* refit if needed */
|
|
|
if (new_v->type != VEH_Road) { // road vehicles can't be refitted
|
|
|
if (old_v->cargo_type != new_v->cargo_type && old_v->cargo_cap != 0 && new_v->cargo_cap != 0) {// some train engines do not have cargo capacity
|
|
|
DoCommand(0, 0, new_v->index, old_v->cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type));
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
if (old_v->type == VEH_Train && !IsFrontEngine(old_v)) {
|
|
|
/* this is a railcar. We need to move the car into the train
|
|
|
* We add the new engine after the old one instead of replacing it. It will give the same result anyway when we
|
|
|
* sell the old engine in a moment
|
|
|
*/
|
|
|
DoCommand(0, 0, (GetPrevVehicleInChain(old_v)->index << 16) | new_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
|
|
/* Now we move the old one out of the train */
|
|
|
DoCommand(0, 0, (INVALID_VEHICLE << 16) | old_v->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
|
|
} else {
|
|
|
// copy/clone the orders
|
|
|
DoCommand(0, 0, (old_v->index << 16) | new_v->index, IsOrderListShared(old_v) ? CO_SHARE : CO_COPY, DC_EXEC, CMD_CLONE_ORDER);
|
|
|
new_v->cur_order_index = old_v->cur_order_index;
|
|
|
ChangeVehicleViewWindow(old_v, new_v);
|
|
|
new_v->profit_this_year = old_v->profit_this_year;
|
|
|
new_v->profit_last_year = old_v->profit_last_year;
|
|
|
new_front = true;
|
|
|
|
|
|
new_v->current_order = old_v->current_order;
|
|
|
if (old_v->type == VEH_Train && GetNextVehicle(old_v) != NULL){
|
|
|
Vehicle *temp_v = GetNextVehicle(old_v);
|
|
|
|
|
|
// move the entire train to the new engine, excluding the old engine
|
|
|
if (IsMultiheaded(old_v) && temp_v == old_v->u.rail.other_multiheaded_part) {
|
|
|
// we got front and rear of a multiheaded engine right after each other. We should work with the next in line instead
|
|
|
temp_v = GetNextVehicle(temp_v);
|
|
|
}
|
|
|
|
|
|
if (temp_v != NULL) {
|
|
|
DoCommand(0, 0, (new_v->index << 16) | temp_v->index, 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
|
|
|
}
|
|
|
}
|
|
@@ -1694,97 +1694,97 @@ static int32 ReplaceVehicle(Vehicle **w,
|
|
|
}
|
|
|
|
|
|
return cost;
|
|
|
}
|
|
|
|
|
|
/** replaces a vehicle if it's set for autoreplace or is too old
|
|
|
* (used to be called autorenew)
|
|
|
* @param v The vehicle to replace
|
|
|
* if the vehicle is a train, v needs to be the front engine
|
|
|
* return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
|
|
|
*/
|
|
|
static void MaybeReplaceVehicle(Vehicle *v)
|
|
|
{
|
|
|
Vehicle *w;
|
|
|
const Player *p = GetPlayer(v->owner);
|
|
|
byte flags = 0;
|
|
|
int32 cost, temp_cost = 0;
|
|
|
bool stopped = false;
|
|
|
|
|
|
/* Remember the length in case we need to trim train later on
|
|
|
* If it's not a train, the value is unused */
|
|
|
uint16 old_total_length = (v->type == VEH_Train) ? v->u.rail.cached_total_length : -1;
|
|
|
|
|
|
_current_player = v->owner;
|
|
|
|
|
|
assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft);
|
|
|
|
|
|
assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
|
|
|
|
|
|
if (v->leave_depot_instantly) {
|
|
|
// we stopped the vehicle to do this, so we have to remember to start it again when we are done
|
|
|
// we need to store this info as the engine might be replaced and lose this info
|
|
|
stopped = true;
|
|
|
}
|
|
|
|
|
|
for (;;) {
|
|
|
cost = 0;
|
|
|
w = v;
|
|
|
do {
|
|
|
if (w->type == VEH_Train && IsMultiheaded(w) && !IsTrainEngine(w)) {
|
|
|
/* we build the rear ends of multiheaded trains with the front ones */
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
// check if the vehicle should be replaced
|
|
|
if (!p->engine_renew ||
|
|
|
w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
|
|
|
w->max_age == 0) { // rail cars got a max age of 0
|
|
|
if (!EngineHasReplacement(p, w->engine_type)) // updates to a new model
|
|
|
if (!EngineHasReplacementForPlayer(p, w->engine_type)) // updates to a new model
|
|
|
continue;
|
|
|
}
|
|
|
|
|
|
/* Now replace the vehicle */
|
|
|
temp_cost = ReplaceVehicle(&w, flags);
|
|
|
|
|
|
if (flags & DC_EXEC &&
|
|
|
(w->type != VEH_Train || w->u.rail.first_engine == INVALID_VEHICLE)) {
|
|
|
/* now we bought a new engine and sold the old one. We need to fix the
|
|
|
* pointers in order to avoid pointing to the old one for trains: these
|
|
|
* pointers should point to the front engine and not the cars
|
|
|
*/
|
|
|
v = w;
|
|
|
}
|
|
|
|
|
|
if (CmdFailed(temp_cost)) break;
|
|
|
|
|
|
cost += temp_cost;
|
|
|
} while (w->type == VEH_Train && (w = GetNextVehicle(w)) != NULL);
|
|
|
|
|
|
if (!(flags & DC_EXEC) && (CmdFailed(temp_cost) || p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) {
|
|
|
if (p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) {
|
|
|
StringID message;
|
|
|
SetDParam(0, v->unitnumber);
|
|
|
switch (v->type) {
|
|
|
case VEH_Train: message = STR_TRAIN_AUTORENEW_FAILED; break;
|
|
|
case VEH_Road: message = STR_ROADVEHICLE_AUTORENEW_FAILED; break;
|
|
|
case VEH_Ship: message = STR_SHIP_AUTORENEW_FAILED; break;
|
|
|
case VEH_Aircraft: message = STR_AIRCRAFT_AUTORENEW_FAILED; break;
|
|
|
// This should never happen
|
|
|
default: NOT_REACHED(); message = 0; break;
|
|
|
}
|
|
|
|
|
|
AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
|
|
|
}
|
|
|
if (stopped) v->vehstatus &= ~VS_STOPPED;
|
|
|
_current_player = OWNER_NONE;
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
if (flags & DC_EXEC) {
|
|
|
break; // we are done replacing since the loop ran once with DC_EXEC
|
|
|
}
|
|
|
// now we redo the loop, but this time we actually do stuff since we know that we can do it
|
|
|
flags |= DC_EXEC;
|
|
|
}
|
|
|
|
|
|
/* If setting is on to try not to exceed the old length of the train with the replacement */
|