File diff r2696:2c5f2d1dbfe3 → r2697:3bb79206c43f
vehicle.c
Show inline comments
 
@@ -1615,13 +1615,14 @@ static int32 ReplaceVehicle(Vehicle **w,
 
	const Player *p = GetPlayer(old_v->owner);
 
	EngineID new_engine_type;
 
	const UnitID cached_unitnumber = old_v->unitnumber;
 
	bool new_front = false;
 
	Vehicle *new_v = NULL;
 

	
 
	new_engine_type = p->engine_replacement[old_v->engine_type] == INVALID_ENGINE ? old_v->engine_type : p->engine_replacement[old_v->engine_type];
 
	new_engine_type = EngineReplacement(p, old_v->engine_type);
 
	if (new_engine_type == INVALID_ENGINE) new_engine_type = old_v->engine_type;
 

	
 
	cost = DoCommand(old_v->x_pos, old_v->y_pos, new_engine_type, 1, flags, CMD_BUILD_VEH(old_v->type));
 
	if (CmdFailed(cost)) return cost;
 

	
 
	if (flags & DC_EXEC) {
 
		new_v = GetVehicle(_new_vehicle_id);
 
@@ -1719,13 +1720,13 @@ static void MaybeReplaceVehicle(Vehicle 
 
			}
 

	
 
			// check if the vehicle should be replaced
 
			if (!p->engine_renew ||
 
					w->age - w->max_age < (p->engine_renew_months * 30) || // replace if engine is too old
 
					w->max_age == 0) { // rail cars got a max age of 0
 
				if (p->engine_replacement[w->engine_type] == INVALID_ENGINE) // updates to a new model
 
				if (!EngineHasReplacement(p, w->engine_type)) // updates to a new model
 
					continue;
 
			}
 

	
 
			/* Now replace the vehicle */
 
			temp_cost = ReplaceVehicle(&w, flags);