File diff r2573:4469b4854811 → r2574:7236c646b1d7
vehicle.c
Show inline comments
 
@@ -264,6 +264,7 @@ static Vehicle *InitializeVehicle(Vehicl
 
	v->string_id = 0;
 
	v->next_shared = NULL;
 
	v->prev_shared = NULL;
 
	v->depot_list  = NULL;
 
	/* random_bits is used to pick out a random sprite for vehicles
 
	    which are technical the same (newgrf stuff).
 
	   Because RandomRange() results in desyncs, and because it does
 
@@ -515,6 +516,24 @@ void Ship_Tick(Vehicle *v);
 
void Train_Tick(Vehicle *v);
 
static void EffectVehicle_Tick(Vehicle *v);
 
void DisasterVehicle_Tick(Vehicle *v);
 
static void MaybeReplaceVehicle(Vehicle *v);
 

	
 
// head of the linked list to tell what vehicles that visited a depot in a tick
 
Vehicle *_first_veh_in_depot_list;
 

	
 
/** Adds a vehicle to the list of vehicles, that visited a depot this tick
 
* @param *v vehicle to add
 
*/
 
void VehicleEnteredDepotThisTick(Vehicle *v)
 
{
 
	if (_first_veh_in_depot_list == NULL) {
 
		_first_veh_in_depot_list = v;
 
	} else {
 
		Vehicle *w = _first_veh_in_depot_list;
 
		while (w->depot_list != NULL) w = w->depot_list;
 
		w->depot_list = v;
 
	}
 
}
 

	
 
VehicleTickProc *_vehicle_tick_procs[] = {
 
	Train_Tick,
 
@@ -529,9 +548,21 @@ void CallVehicleTicks(void)
 
{
 
	Vehicle *v;
 

	
 
	_first_veh_in_depot_list = NULL;	// now we are sure it's initialized at the start of each tick
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type != 0)
 
		if (v->type != 0) {
 
			_vehicle_tick_procs[v->type - 0x10](v);
 
		}
 
	}
 

	
 
	// now we handle all the vehicles that entered a depot this tick
 
	v = _first_veh_in_depot_list;
 
	while (v != NULL) {
 
		Vehicle *w = v->depot_list;
 
		v->depot_list = NULL;	// it should always be NULL at the end of each tick
 
		MaybeReplaceVehicle(v);
 
		v = w;
 
	}
 
}
 

	
 
@@ -1566,18 +1597,21 @@ static int32 ReplaceVehicle(Vehicle **w,
 
*	if the vehicle is a train, v needs to be the front engine
 
*	return value is a pointer to the new vehicle, which is the same as the argument if nothing happened
 
*/
 
Vehicle * MaybeReplaceVehicle(Vehicle *v)
 
static void MaybeReplaceVehicle(Vehicle *v)
 
{
 
	Vehicle *w;
 
	const Player *p = GetPlayer(v->owner);
 
	byte flags = 0;
 
	int32 cost = 0, temp_cost = 0;
 
	bool stopped = false;
 

	
 
	_current_player = v->owner;
 

	
 
	assert(v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || v->type == VEH_Aircraft);
 

	
 
	DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));
 
	if (!(v->vehstatus&VS_STOPPED)) {
 
		stopped = true;	// we stop the vehicle to do this, so we have to remember to start it again when we are done
 
		DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));
 
	}
 

	
 
	while (true) {
 
		w = v;
 
@@ -1626,8 +1660,9 @@ Vehicle * MaybeReplaceVehicle(Vehicle *v
 

	
 
				AddNewsItem(message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 
			}
 
			DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));	//we start the vehicle again
 
			return v;
 
			if (stopped)
 
				DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));	//we start the vehicle again
 
			return;
 
		}
 

	
 
		if (flags & DC_EXEC) {
 
@@ -1641,9 +1676,9 @@ Vehicle * MaybeReplaceVehicle(Vehicle *v
 
	SubtractMoneyFromPlayer(cost);
 
	if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
 

	
 
	DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));	//we start the vehicle again
 
	if (stopped)
 
		DoCommand(0, 0, v->index, 0, DC_EXEC, CMD_STARTSTOP_VEH(v->type));	//we start the vehicle again
 
	_current_player = OWNER_NONE;
 
	return v;
 
}