@@ -1106,7 +1106,7 @@ again:
if (*b == 0x81) {
if (v->z_pos > 180 || CHANCE16(1,96)) {
v->spritenum = 5;
SndPlayVehicleFx(0x2F, v);
SndPlayVehicleFx(SND_2F_POP, v);
}
et = 0;
goto again;
@@ -1116,7 +1116,7 @@ again:
uint tile;
et++;
SndPlayVehicleFx(0x31, v);
SndPlayVehicleFx(SND_31_EXTRACT, v);
tile = TILE_FROM_XY(v->x_pos, v->y_pos);
if (IS_TILETYPE(tile, MP_INDUSTRY) &&