@@ -450,12 +450,13 @@ VARDEF byte _cmd_build_rail_veh_score;
VARDEF byte _cmd_build_rail_veh_var1;
// for each player, for each vehicle type, keep a list of the vehicles.
//VARDEF Vehicle *_vehicle_arr[8][4];
#define INVALID_VEHICLE 0xFFFF
#define INVALID_ENGINE 0xFFFF
/* A lot of code calls for the invalidation of the status bar, which is widget 5.
* Best is to have a virtual value for it when it needs to change again */
#define STATUS_BAR 5
#endif /* VEHICLE_H */