diff --git a/vehicle.h b/vehicle.h --- a/vehicle.h +++ b/vehicle.h @@ -26,9 +26,9 @@ enum VehStatus { // 1 and 3 do not appear to be used typedef enum TrainSubtypes { - TS_Front_Engine = 0, - TS_Not_First = 2, - TS_Free_Car = 4, + TS_Front_Engine = 0, // Leading engine of a train + TS_Not_First = 2, // Wagon or additional engine + TS_Free_Car = 4, // First in a wagon chain (in depot) } TrainSubtype; /* Effect vehicle types */ @@ -161,7 +161,7 @@ struct Vehicle { byte z_height; // z-height of vehicle sprite int8 x_offs; // x offset for vehicle sprite int8 y_offs; // y offset for vehicle sprite - uint16 engine_type; + EngineID engine_type; // for randomized variational spritegroups // bitmask used to resolve them; parts of it get reseeded when triggers @@ -366,7 +366,7 @@ static inline uint16 GetVehiclePoolSize( /** * Check if a Vehicle really exists. */ -static inline bool IsValidVehicle(Vehicle* v) +static inline bool IsValidVehicle(const Vehicle *v) { return v->type != 0; }