diff --git a/vehicle.h b/vehicle.h --- a/vehicle.h +++ b/vehicle.h @@ -85,7 +85,7 @@ struct WorldSprite { struct Vehicle { byte type; // type, ie roadven,train,ship,aircraft,special - byte subtype; // subtype + byte subtype; // subtype (for trains, 0 == loco, 4 wagon ??) uint16 index; // NOSAVE: Index in vehicle array uint16 next_in_chain_old; // Next vehicle index for chained vehicles