diff --git a/vehicle.h b/vehicle.h --- a/vehicle.h +++ b/vehicle.h @@ -435,9 +435,6 @@ static inline Vehicle *GetFirstVehicleFr return u; } -/* Validate functions for rail building */ -static inline bool ValParamRailtype(uint32 rail) { return HASBIT(GetPlayer(_current_player)->avail_railtypes, rail);} - // NOSAVE: Can be regenerated by inspecting the vehicles. VARDEF VehicleID _vehicle_position_hash[0x1000];