diff --git a/vehicle.h b/vehicle.h --- a/vehicle.h +++ b/vehicle.h @@ -141,28 +141,6 @@ typedef struct VehicleShip { byte state; } VehicleShip; -// not used ATM -struct WorldSprite { - struct WorldSprite *next; // next sprite in hash chain - uint16 image; // sprite number for this vehicle - - // screen coordinates - int16 left, top, right, bottom; - - // world coordinates - int16 x; - int16 y; - byte z; - - int8 x_offs; // x offset for vehicle sprite - int8 y_offs; // y offset for vehicle sprite - - byte width; // width of vehicle sprite - byte height; // height of vehicle sprite - byte depth; // depth of vehicle sprite - - byte flags; // draw flags -}; struct Vehicle { byte type; // type, ie roadven,train,ship,aircraft,special