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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "player.h"
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#include "strings.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "vehicle.h"
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#include "window.h"
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#include "engine.h"
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#include "gui.h"
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#include "command.h"
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#include "gfx.h"
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#include "variables.h"
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#include "vehicle_gui.h"
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Sorting _sorting;
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static uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
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static uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
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static bool _internal_sort_order; // descending/ascending
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VehicleSortListingTypeFunctions * const _vehicle_sorter[] = {
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&VehicleUnsortedSorter,
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&VehicleNumberSorter,
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&VehicleNameSorter,
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&VehicleAgeSorter,
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