diff --git a/vehicle_gui.c b/vehicle_gui.c --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -102,32 +102,40 @@ static const StringID _rail_types_list[] void RebuildVehicleLists(void) { - Window *w; + Window* const *wz; - for (w = _windows; w != _last_window; ++w) + FOR_ALL_WINDOWS(wz) { + Window *w = *wz; + switch (w->window_class) { - case WC_TRAINS_LIST: case WC_ROADVEH_LIST: - case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: - WP(w, vehiclelist_d).l.flags |= VL_REBUILD; - SetWindowDirty(w); - break; - default: break; + case WC_TRAINS_LIST: + case WC_ROADVEH_LIST: + case WC_SHIPS_LIST: + case WC_AIRCRAFT_LIST: + WP(w, vehiclelist_d).l.flags |= VL_REBUILD; + SetWindowDirty(w); + break; } + } } void ResortVehicleLists(void) { - Window *w; + Window* const *wz; - for (w = _windows; w != _last_window; ++w) + FOR_ALL_WINDOWS(wz) { + Window *w = *wz; + switch (w->window_class) { - case WC_TRAINS_LIST: case WC_ROADVEH_LIST: - case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST: - WP(w, vehiclelist_d).l.flags |= VL_RESORT; - SetWindowDirty(w); - break; - default: break; + case WC_TRAINS_LIST: + case WC_ROADVEH_LIST: + case WC_SHIPS_LIST: + case WC_AIRCRAFT_LIST: + WP(w, vehiclelist_d).l.flags |= VL_RESORT; + SetWindowDirty(w); + break; } + } } static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)