File diff r4847:3a5813957a8e → r4848:23347d73ba8f
video/dedicated_v.c
Show inline comments
 
@@ -229,26 +229,26 @@ static void DedicatedVideoMainLoop(void)
 
	next_tick = GetTime() + 30;
 

	
 
	/* Signal handlers */
 
#ifdef UNIX
 
	signal(SIGTERM, DedicatedSignalHandler);
 
	signal(SIGINT, DedicatedSignalHandler);
 
	signal(SIGQUIT, DedicatedSignalHandler);
 
#endif
 

	
 
	// Load the dedicated server stuff
 
	_is_network_server = true;
 
	_network_dedicated = true;
 
	_network_playas = OWNER_SPECTATOR;
 
	_local_player = OWNER_SPECTATOR;
 
	_network_playas = PLAYER_SPECTATOR;
 
	_local_player = PLAYER_SPECTATOR;
 

	
 
	/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
 
	if (_switch_mode != SM_LOAD) {
 
		StartNewGameWithoutGUI(GENERATE_NEW_SEED);
 
		SwitchMode(_switch_mode);
 
		_switch_mode = SM_NONE;
 
	} else {
 
		_switch_mode = SM_NONE;
 
		/* First we need to test if the savegame can be loaded, else we will end up playing the
 
		 *  intro game... */
 
		if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
 
			/* Loading failed, pop out.. */