File diff r2173:6185ef9f111b → r2174:494188320cb1
video/win32_v.c
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new file 100644
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "gfx.h"
 
#include "macros.h"
 
#include "network.h"
 
#include "variables.h"
 
#include "window.h"
 
#include "video/win32_v.h"
 
#include <windows.h>
 

	
 
static struct {
 
	HWND main_wnd;
 
	HBITMAP dib_sect;
 
	Pixel *bitmap_bits;
 
	Pixel *buffer_bits;
 
	Pixel *alloced_bits;
 
	HPALETTE gdi_palette;
 
	int width,height;
 
	int width_org, height_org;
 
	bool cursor_visible;
 
	bool switch_driver;
 
	bool fullscreen;
 
	bool double_size;
 
	bool has_focus;
 
	bool running;
 
} _wnd;
 

	
 
static void MakePalette(void)
 
{
 
	LOGPALETTE *pal;
 
	uint i;
 

	
 
	pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
 

	
 
	pal->palVersion = 0x300;
 
	pal->palNumEntries = 256;
 

	
 
	for (i = 0; i != 256; i++) {
 
		pal->palPalEntry[i].peRed   = _cur_palette[i].r;
 
		pal->palPalEntry[i].peGreen = _cur_palette[i].g;
 
		pal->palPalEntry[i].peBlue  = _cur_palette[i].b;
 
		pal->palPalEntry[i].peFlags = 0;
 

	
 
	}
 
	_wnd.gdi_palette = CreatePalette(pal);
 
	if (_wnd.gdi_palette == NULL)
 
		error("CreatePalette failed!\n");
 
}
 

	
 
static void UpdatePalette(HDC dc, uint start, uint count)
 
{
 
	RGBQUAD rgb[256];
 
	uint i;
 

	
 
	for (i = 0; i != count; i++) {
 
		rgb[i].rgbRed   = _cur_palette[start + i].r;
 
		rgb[i].rgbGreen = _cur_palette[start + i].g;
 
		rgb[i].rgbBlue  = _cur_palette[start + i].b;
 
		rgb[i].rgbReserved = 0;
 
	}
 

	
 
	SetDIBColorTable(dc, start, count, rgb);
 
}
 

	
 
bool MyShowCursor(bool show)
 
{
 
	if (_wnd.cursor_visible == show)
 
		return show;
 

	
 
	_wnd.cursor_visible = show;
 
	ShowCursor(show);
 

	
 
	return !show;
 
}
 

	
 
typedef struct {
 
	byte vk_from;
 
	byte vk_count;
 
	byte map_to;
 
} VkMapping;
 

	
 
#define AS(x, z) {x, 0, z}
 
#define AM(x, y, z, w) {x, y - x, z}
 

	
 
#ifndef VK_OEM_3
 
#define VK_OEM_3 0xC0
 
#endif
 

	
 
static const VkMapping _vk_mapping[] = {
 
	// Pageup stuff + up/down
 
	AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
 
	// Map letters & digits
 
	AM('A','Z','A','Z'),
 
	AM('0','9','0','9'),
 

	
 
	AS(VK_ESCAPE,		WKC_ESC),
 
	AS(VK_PAUSE, WKC_PAUSE),
 
	AS(VK_BACK,			WKC_BACKSPACE),
 
	AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
 

	
 
	AS(VK_SPACE,		WKC_SPACE),
 
	AS(VK_RETURN,		WKC_RETURN),
 
	AS(VK_TAB,			WKC_TAB),
 

	
 
	// Function keys
 
	AM(VK_F1, VK_F12,	WKC_F1, WKC_F12),
 

	
 
	// Numeric part.
 
	// What is the virtual keycode for numeric enter??
 
	AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
 
	AS(VK_DIVIDE,			WKC_NUM_DIV),
 
	AS(VK_MULTIPLY,		WKC_NUM_MUL),
 
	AS(VK_SUBTRACT,		WKC_NUM_MINUS),
 
	AS(VK_ADD,				WKC_NUM_PLUS),
 
	AS(VK_DECIMAL,		WKC_NUM_DECIMAL)
 
};
 

	
 
static uint MapWindowsKey(uint sym)
 
{
 
	const VkMapping *map;
 
	uint key = 0;
 

	
 
	for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
 
		if ((uint)(sym - map->vk_from) <= map->vk_count) {
 
			key = sym - map->vk_from + map->map_to;
 
			break;
 
		}
 
	}
 

	
 
	if (GetAsyncKeyState(VK_SHIFT)   < 0) key |= WKC_SHIFT;
 
	if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
 
	if (GetAsyncKeyState(VK_MENU)    < 0) key |= WKC_ALT;
 
	return key;
 
}
 

	
 
static void MakeWindow(bool full_screen);
 
static bool AllocateDibSection(int w, int h);
 

	
 
static void ClientSizeChanged(int w, int h)
 
{
 
	if (_wnd.double_size) {
 
		w /= 2;
 
		h /= 2;
 
	}
 

	
 
	// allocate new dib section of the new size
 
	if (AllocateDibSection(w, h)) {
 
		// mark all palette colors dirty
 
		_pal_first_dirty = 0;
 
		_pal_last_dirty = 255;
 
		GameSizeChanged();
 

	
 
		// redraw screen
 
		if (_wnd.running) {
 
			_screen.dst_ptr = _wnd.buffer_bits;
 
			UpdateWindows();
 
		}
 
	}
 
}
 

	
 
extern void DoExitSave(void);
 

	
 
#ifdef _DEBUG
 
// Keep this function here..
 
// It allows you to redraw the screen from within the MSVC debugger
 
int RedrawScreenDebug(void)
 
{
 
	HDC dc,dc2;
 
	static int _fooctr;
 
	HBITMAP old_bmp;
 
	HPALETTE old_palette;
 

	
 
	_screen.dst_ptr = _wnd.buffer_bits;
 
	UpdateWindows();
 

	
 
	dc = GetDC(_wnd.main_wnd);
 
	dc2 = CreateCompatibleDC(dc);
 

	
 
	old_bmp = SelectObject(dc2, _wnd.dib_sect);
 
	old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
 
	BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
 
	SelectPalette(dc, old_palette, TRUE);
 
	SelectObject(dc2, old_bmp);
 
	DeleteDC(dc2);
 
	ReleaseDC(_wnd.main_wnd, dc);
 

	
 
	return _fooctr++;
 
}
 
#endif
 

	
 
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
 
{
 
	switch (msg) {
 
	case WM_PAINT: {
 
		PAINTSTRUCT ps;
 
		HDC dc,dc2;
 
		HBITMAP old_bmp;
 
		HPALETTE old_palette;
 
		BeginPaint(hwnd, &ps);
 
		dc = ps.hdc;
 
		dc2 = CreateCompatibleDC(dc);
 
		old_bmp = SelectObject(dc2, _wnd.dib_sect);
 
		old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
 

	
 
		if (_pal_last_dirty != -1) {
 
			UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
 
			_pal_last_dirty = -1;
 
		}
 

	
 
		BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
 
		SelectPalette(dc, old_palette, TRUE);
 
		SelectObject(dc2, old_bmp);
 
		DeleteDC(dc2);
 
		EndPaint(hwnd, &ps);
 
		}
 
		return 0;
 

	
 
	case WM_PALETTECHANGED:
 
		if ((HWND)wParam == hwnd)
 
			return 0;
 
		// FALL THROUGH
 
	case WM_QUERYNEWPALETTE: {
 
		HDC hDC = GetWindowDC(hwnd);
 
		HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
 
		UINT nChanged = RealizePalette(hDC);
 
		SelectPalette(hDC, hOldPalette, TRUE);
 
		ReleaseDC(hwnd, hDC);
 
		if (nChanged)
 
			InvalidateRect(hwnd, NULL, FALSE);
 
		return 0;
 
	}
 

	
 
	case WM_CLOSE:
 
		if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
 
			_exit_game = true;
 
		} else if (_patches.autosave_on_exit) {
 
			DoExitSave();
 
			_exit_game = true;
 
		} else
 
			AskExitGame();
 

	
 
		return 0;
 

	
 
	case WM_LBUTTONDOWN:
 
		SetCapture(hwnd);
 
		_left_button_down = true;
 
		return 0;
 

	
 
	case WM_LBUTTONUP:
 
		ReleaseCapture();
 
		_left_button_down = false;
 
		_left_button_clicked = false;
 
		return 0;
 

	
 
	case WM_RBUTTONDOWN:
 
		SetCapture(hwnd);
 
		_right_button_down = true;
 
		_right_button_clicked = true;
 
		return 0;
 

	
 
	case WM_RBUTTONUP:
 
		ReleaseCapture();
 
		_right_button_down = false;
 
		return 0;
 

	
 
	case WM_MOUSEMOVE: {
 
		int x = (int16)LOWORD(lParam);
 
		int y = (int16)HIWORD(lParam);
 
		POINT pt;
 

	
 
		if (_wnd.double_size) {
 
			x /= 2;
 
			y /= 2;
 
		}
 

	
 
		if (_cursor.fix_at) {
 
			int dx = x - _cursor.pos.x;
 
			int dy = y - _cursor.pos.y;
 
			if (dx != 0 || dy != 0) {
 
				_cursor.delta.x += dx;
 
				_cursor.delta.y += dy;
 

	
 
				pt.x = _cursor.pos.x;
 
				pt.y = _cursor.pos.y;
 

	
 
				if (_wnd.double_size) {
 
					pt.x *= 2;
 
					pt.y *= 2;
 
				}
 
				ClientToScreen(hwnd, &pt);
 
				SetCursorPos(pt.x, pt.y);
 
			}
 
		} else {
 
			_cursor.delta.x += x - _cursor.pos.x;
 
			_cursor.delta.y += y - _cursor.pos.y;
 
			_cursor.pos.x = x;
 
			_cursor.pos.y = y;
 
			_cursor.dirty = true;
 
		}
 
		MyShowCursor(false);
 
		return 0;
 
	}
 

	
 
	case WM_KEYDOWN: {
 
		// this is the rewritten ascii input function
 
		// it disables windows deadkey handling --> more linux like :D
 
		unsigned short w = 0;
 
		int r = 0;
 
		byte ks[256];
 
		unsigned int scan = 0;
 
		uint16 scancode = (( lParam & 0xFF0000 ) >> 16 );
 

	
 
		GetKeyboardState(ks);
 
		r = ToAscii(wParam, scan, ks, &w, 0);
 
		if (r == 0) w = 0; // no translation was possible
 

	
 
		_pressed_key = w | MapWindowsKey(wParam) << 16;
 

	
 
		if (scancode == 41)
 
			_pressed_key = w | WKC_BACKQUOTE << 16;
 

	
 
		if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
 
			_double_size ^= 1;
 
			_wnd.double_size = _double_size;
 
			ClientSizeChanged(_wnd.width, _wnd.height);
 
			MarkWholeScreenDirty();
 
		}
 
	} break;
 

	
 
	case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
 
		switch (wParam) {
 
		case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */
 
			ToggleFullScreen(!_wnd.fullscreen);
 
			return 0;
 
		case VK_MENU: /* Just ALT */
 
			return 0; // do nothing
 
		case VK_F10: /* F10, ignore activation of menu */
 
			_pressed_key = MapWindowsKey(wParam) << 16;
 
			return 0;
 
		default: /* ALT in combination with something else */
 
			_pressed_key = MapWindowsKey(wParam) << 16;
 
			break;
 
		}
 
		break;
 
	case WM_NCMOUSEMOVE:
 
		MyShowCursor(true);
 
		return 0;
 

	
 
	case WM_SIZE: {
 
		if (wParam != SIZE_MINIMIZED) {
 
			ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
 
		}
 
		return 0;
 
	}
 
	case WM_SIZING: {
 
		RECT* r = (RECT*)lParam;
 
		RECT r2;
 
		int w, h;
 

	
 
		SetRect(&r2, 0, 0, 0, 0);
 
		AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
 

	
 
		w = r->right - r->left - (r2.right - r2.left);
 
		h = r->bottom - r->top - (r2.bottom - r2.top);
 
		if (_wnd.double_size) {
 
			w /= 2;
 
			h /= 2;
 
		}
 
		w = clamp(w, 64, MAX_SCREEN_WIDTH);
 
		h = clamp(h, 64, MAX_SCREEN_HEIGHT);
 
		if (_wnd.double_size) {
 
			w *= 2;
 
			h *= 2;
 
		}
 
		SetRect(&r2, 0, 0, w, h);
 

	
 
		AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
 
		w = r2.right - r2.left;
 
		h = r2.bottom - r2.top;
 

	
 
		switch (wParam) {
 
		case WMSZ_BOTTOM:
 
			r->bottom = r->top + h;
 
			break;
 
		case WMSZ_BOTTOMLEFT:
 
			r->bottom = r->top + h;
 
			r->left = r->right - w;
 
			break;
 
		case WMSZ_BOTTOMRIGHT:
 
			r->bottom = r->top + h;
 
			r->right = r->left + w;
 
			break;
 
		case WMSZ_LEFT:
 
			r->left = r->right - w;
 
			break;
 
		case WMSZ_RIGHT:
 
			r->right = r->left + w;
 
			break;
 
		case WMSZ_TOP:
 
			r->top = r->bottom - h;
 
			break;
 
		case WMSZ_TOPLEFT:
 
			r->top = r->bottom - h;
 
			r->left = r->right - w;
 
			break;
 
		case WMSZ_TOPRIGHT:
 
			r->top = r->bottom - h;
 
			r->right = r->left + w;
 
			break;
 
		}
 
		return TRUE;
 
	}
 

	
 
// needed for wheel
 
#if !defined(WM_MOUSEWHEEL)
 
# define WM_MOUSEWHEEL                   0x020A
 
#endif  //WM_MOUSEWHEEL
 
#if !defined(GET_WHEEL_DELTA_WPARAM)
 
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
 
#endif  //GET_WHEEL_DELTA_WPARAM
 

	
 
	case WM_MOUSEWHEEL: {
 
		int delta = GET_WHEEL_DELTA_WPARAM(wParam);
 

	
 
		if (delta < 0) {
 
			_cursor.wheel++;
 
		} else if (delta > 0) {
 
			_cursor.wheel--;
 
		}
 
		return 0;
 
	}
 

	
 
	case WM_ACTIVATEAPP:
 
		_wnd.has_focus = (bool)wParam;
 
		break;
 
	}
 
	return DefWindowProc(hwnd, msg, wParam, lParam);
 
}
 

	
 
static void RegisterWndClass(void)
 
{
 
	static bool registered;
 
	if (!registered) {
 
		HINSTANCE hinst = GetModuleHandle(NULL);
 
		WNDCLASS wnd = {
 
			0,
 
			WndProcGdi,
 
			0,
 
			0,
 
			hinst,
 
			LoadIcon(hinst, MAKEINTRESOURCE(100)),
 
			LoadCursor(NULL, IDC_ARROW),
 
			0,
 
			0,
 
			"OTTD"
 
		};
 
		registered = true;
 
		if (!RegisterClass(&wnd))
 
			error("RegisterClass failed");
 
	}
 
}
 

	
 
extern const char _openttd_revision[];
 

	
 
static void MakeWindow(bool full_screen)
 
{
 
	_fullscreen = full_screen;
 

	
 
	_wnd.double_size = _double_size && !full_screen;
 

	
 
	// recreate window?
 
	if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
 
		DestroyWindow(_wnd.main_wnd);
 
		_wnd.main_wnd = 0;
 
	}
 

	
 
	if (full_screen) {
 
		DEVMODE settings;
 
		memset(&settings, 0, sizeof(DEVMODE));
 
		settings.dmSize = sizeof(DEVMODE);
 
		settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
 

	
 
		if (_fullscreen_bpp) {
 
			settings.dmBitsPerPel = _fullscreen_bpp;
 
			settings.dmFields |= DM_BITSPERPEL;
 
		}
 
		settings.dmPelsWidth = _wnd.width_org;
 
		settings.dmPelsHeight = _wnd.height_org;
 
		settings.dmDisplayFrequency = _display_hz;
 
		if (settings.dmDisplayFrequency != 0)
 
			settings.dmFields |= DM_DISPLAYFREQUENCY;
 
		if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
 
			MakeWindow(false);
 
			return;
 
		}
 
	} else if (_wnd.fullscreen) {
 
		// restore display?
 
		ChangeDisplaySettings(NULL, 0);
 
	}
 

	
 
	{
 
		RECT r;
 
		uint style;
 
		int x, y, w, h;
 

	
 
		_wnd.fullscreen = full_screen;
 
		if (_wnd.fullscreen) {
 
			style = WS_POPUP | WS_VISIBLE;
 
			SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
 
		} else {
 
			style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
 
			SetRect(&r, 0, 0, _wnd.width, _wnd.height);
 
		}
 

	
 
		AdjustWindowRect(&r, style, FALSE);
 
		w = r.right - r.left;
 
		h = r.bottom - r.top;
 
		x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
 
		y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
 

	
 
		if (_wnd.main_wnd) {
 
			SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
 
		} else {
 
			char Windowtitle[50];
 

	
 
			snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision);
 

	
 
			_wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
 
			if (_wnd.main_wnd == NULL)
 
				error("CreateWindow failed");
 
		}
 
	}
 
	GameSizeChanged(); // invalidate all windows, force redraw
 
}
 

	
 
static bool AllocateDibSection(int w, int h)
 
{
 
	BITMAPINFO *bi;
 
	HDC dc;
 

	
 
	w = clamp(w, 64, MAX_SCREEN_WIDTH);
 
	h = clamp(h, 64, MAX_SCREEN_HEIGHT);
 

	
 
	if (w == _screen.width && h == _screen.height)
 
		return false;
 

	
 
	_screen.width = w;
 
	_screen.pitch = (w + 3) & ~0x3;
 
	_screen.height = h;
 

	
 
	if (_wnd.alloced_bits) {
 
		free(_wnd.alloced_bits);
 
		_wnd.alloced_bits = NULL;
 
	}
 

	
 
	bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
 
	memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
 
	bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
 

	
 
	if (_wnd.double_size) {
 
		w = (w + 3) & ~0x3;
 
		_wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
 
		w *= 2;
 
		h *= 2;
 
	}
 

	
 
	bi->bmiHeader.biWidth = _wnd.width = w;
 
	bi->bmiHeader.biHeight = -(_wnd.height = h);
 

	
 
	bi->bmiHeader.biPlanes = 1;
 
	bi->bmiHeader.biBitCount = 8;
 
	bi->bmiHeader.biCompression = BI_RGB;
 

	
 
	if (_wnd.dib_sect)
 
		DeleteObject(_wnd.dib_sect);
 

	
 
	dc = GetDC(0);
 
	_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (void**)&_wnd.bitmap_bits, NULL, 0);
 
	if (_wnd.dib_sect == NULL)
 
		error("CreateDIBSection failed");
 
	ReleaseDC(0, dc);
 

	
 
	if (!_wnd.double_size)
 
		_wnd.buffer_bits = _wnd.bitmap_bits;
 

	
 
	return true;
 
}
 

	
 
static const uint16 default_resolutions[][2] = {
 
	{ 640,  480},
 
	{ 800,  600},
 
	{1024,  768},
 
	{1152,  864},
 
	{1280,  800},
 
	{1280,  960},
 
	{1280, 1024},
 
	{1400, 1050},
 
	{1600, 1200},
 
	{1680, 1050},
 
	{1920, 1200}
 
};
 

	
 
static void FindResolutions(void)
 
{
 
	int i = 0, n = 0;
 
	DEVMODE dm;
 

	
 
	while (EnumDisplaySettings(NULL, i++, &dm) != 0) {
 
		if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
 
				IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){
 
			int j;
 
			for (j = 0; j < n; j++) {
 
				if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
 
			}
 

	
 
			/* In the previous loop we have checked already existing/added resolutions if
 
			 * they are the same as the new ones. If this is not the case (j == n); we have
 
			 * looped all and found none, add the new one to the list. If we have reached the
 
			 * maximum amount of resolutions, then quit querying the display */
 
			if (j == n) {
 
				_resolutions[j][0] = dm.dmPelsWidth;
 
				_resolutions[j][1] = dm.dmPelsHeight;
 
				if (++n == lengthof(_resolutions)) break;
 
			}
 
		}
 
	}
 

	
 
	/* We have found no resolutions, show the default list */
 
	if (n == 0) {
 
		memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
 
		n = lengthof(default_resolutions);
 
	}
 

	
 
	_num_resolutions = n;
 
	SortResolutions(_num_resolutions);
 
}
 

	
 

	
 
static const char *Win32GdiStart(const char * const *parm)
 
{
 
	memset(&_wnd, 0, sizeof(_wnd));
 
	_wnd.cursor_visible = true;
 

	
 
	RegisterWndClass();
 

	
 
	MakePalette();
 

	
 
	FindResolutions();
 

	
 
	// fullscreen uses those
 
	_wnd.width_org = _cur_resolution[0];
 
	_wnd.height_org = _cur_resolution[1];
 

	
 
	AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
 
	MarkWholeScreenDirty();
 

	
 
	MakeWindow(_fullscreen);
 

	
 
	return NULL;
 
}
 

	
 
static void Win32GdiStop(void)
 
{
 
	if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
 
	MyShowCursor(true);
 
	DeleteObject(_wnd.gdi_palette);
 
	DeleteObject(_wnd.dib_sect);
 
	DestroyWindow(_wnd.main_wnd);
 
}
 

	
 
// simple upscaler by 2
 
static void filter(int left, int top, int width, int height)
 
{
 
	uint p = _screen.pitch;
 
	const Pixel *s = _wnd.buffer_bits + top * p + left;
 
	Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
 

	
 
	for (; height > 0; height--) {
 
		int i;
 

	
 
		for (i = 0; i != width; i++) {
 
			d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
 
		}
 
		s += p;
 
		d += p * 4;
 
	}
 
}
 

	
 
static void Win32GdiMakeDirty(int left, int top, int width, int height)
 
{
 
	RECT r = { left, top, left + width, top + height };
 

	
 
	if (_wnd.double_size) {
 
		filter(left, top, width, height);
 
		r.left *= 2;
 
		r.top *= 2;
 
		r.right *= 2;
 
		r.bottom *= 2;
 
	}
 
	InvalidateRect(_wnd.main_wnd, &r, FALSE);
 
}
 

	
 
static void CheckPaletteAnim(void)
 
{
 
	if (_pal_last_dirty == -1)
 
		return;
 
	InvalidateRect(_wnd.main_wnd, NULL, FALSE);
 
}
 

	
 
static int Win32GdiMainLoop(void)
 
{
 
	MSG mesg;
 
	uint32 next_tick = GetTickCount() + 30, cur_ticks;
 

	
 
	_wnd.running = true;
 

	
 
	while(true) {
 
		while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
 
			InteractiveRandom(); // randomness
 
			TranslateMessage(&mesg);
 
			DispatchMessage(&mesg);
 
		}
 
		if (_exit_game) return ML_QUIT;
 
		if (_wnd.switch_driver) return ML_SWITCHDRIVER;
 

	
 
#if defined(_DEBUG)
 
		if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
 
			if (
 
#else
 
		if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
 
			/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
 
			 * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
 
			if ((_pressed_key >> 16) & WKC_TAB &&
 
#endif
 
			    !_networking && _game_mode != GM_MENU)
 
				_fast_forward |= 2;
 
		} else if (_fast_forward & 2)
 
			_fast_forward = 0;
 

	
 
		cur_ticks = GetTickCount();
 
		if ((_fast_forward && !_pause) || cur_ticks > next_tick)
 
			next_tick = cur_ticks;
 

	
 
		if (cur_ticks == next_tick) {
 
			next_tick += 30;
 
			_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
 
			_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
 
			_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
 

	
 
			// determine which directional keys are down
 
			if (_wnd.has_focus) {
 
				_dirkeys =
 
					(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
 
					(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
 
					(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
 
					(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
 
			} else
 
				_dirkeys = 0;
 

	
 
			GameLoop();
 
			_cursor.delta.x = _cursor.delta.y = 0;
 

	
 
			if (_force_full_redraw)
 
				MarkWholeScreenDirty();
 

	
 
			GdiFlush();
 
			_screen.dst_ptr = _wnd.buffer_bits;
 
			UpdateWindows();
 
			CheckPaletteAnim();
 
		} else {
 
			Sleep(1);
 
			GdiFlush();
 
			_screen.dst_ptr = _wnd.buffer_bits;
 
			DrawTextMessage();
 
			DrawMouseCursor();
 
		}
 
	}
 
}
 

	
 
static bool Win32GdiChangeRes(int w, int h)
 
{
 
	_wnd.width = _wnd.width_org = w;
 
	_wnd.height = _wnd.height_org = h;
 

	
 
	MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
 

	
 
	return true;
 
}
 

	
 
static void Win32GdiFullScreen(bool full_screen) {MakeWindow(full_screen);}
 

	
 
const HalVideoDriver _win32_video_driver = {
 
	Win32GdiStart,
 
	Win32GdiStop,
 
	Win32GdiMakeDirty,
 
	Win32GdiMainLoop,
 
	Win32GdiChangeRes,
 
	Win32GdiFullScreen,
 
};