@@ -2060,7 +2060,7 @@ void SetObjectToPlaceWnd(int icon, byte
#include "table/animcursors.h"
void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num)
void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num)
{
TileHighlightData *thd = _thd_ptr;
Window *w;