@@ -16,6 +16,11 @@
#include "depot.h"
#include "vehicle_gui.h"
const SpriteID _water_shore_sprites[15] = {
0, 0xFDF, 0xFE0, 0xFE4, 0xFDE, 0, 0xFE2, 0, 0xFE1, 0xFE5, 0, 0, 0xFE3, 0, 0
};
static void FloodVehicle(Vehicle *v);
static bool IsClearWaterTile(TileIndex tile)