@@ -10,7 +10,7 @@ struct Waypoint {
TileIndex xy; ///< Tile of waypoint
uint16 index; ///< Index of waypoint
uint16 town_index; ///< Town associated with the waypoint
TownID town_index; ///< Town associated with the waypoint
byte town_cn; ///< The Nth waypoint for this town (consecutive number)
StringID string; ///< If this is zero (i.e. no custom name), town + town_cn is used for naming