@@ -1453,15 +1453,15 @@ void InputLoop(void)
int click;
int mousewheel;
_current_player = _local_player;
// Handle pressed keys
if (_pressed_key) {
uint32 key = _pressed_key; _pressed_key = 0;
HandleKeypress(key);
if (_pressed_key != 0) {
HandleKeypress(_pressed_key);
_pressed_key = 0;
}
// Mouse event?
click = 0;
if (_left_button_down && !_left_button_clicked) {
_left_button_clicked = true;