diff --git a/yapf/yapf.h b/yapf/yapf.h --- a/yapf/yapf.h +++ b/yapf/yapf.h @@ -6,54 +6,54 @@ #include "../debug.h" /** Finds the best path for given ship. - @param v - the ship that needs to find a path - @param tile - the tile to find the path from (should be next tile the ship is about to enter) - @param enterdir - diagonal direction which the ship will enter this new tile from - @param tracks - available tracks on the new tile (to choose from) - @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found + * @param v the ship that needs to find a path + * @param tile the tile to find the path from (should be next tile the ship is about to enter) + * @param enterdir diagonal direction which the ship will enter this new tile from + * @param tracks available tracks on the new tile (to choose from) + * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks); /** Finds the best path for given road vehicle. - @param v - the RV that needs to find a path - @param tile - the tile to find the path from (should be next tile the RV is about to enter) - @param enterdir - diagonal direction which the RV will enter this new tile from - @param tracks - available tracks on the new tile (to choose from) - @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found -*/ + * @param v the RV that needs to find a path + * @param tile the tile to find the path from (should be next tile the RV is about to enter) + * @param enterdir diagonal direction which the RV will enter this new tile from + * @param tracks available tracks on the new tile (to choose from) + * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found + */ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir); /** Finds the best path for given train. - @param v - the train that needs to find a path - @param tile - the tile to find the path from (should be next tile the train is about to enter) - @param enterdir - diagonal direction which the RV will enter this new tile from - @param tracks - available tracks on the new tile (to choose from) - @return - the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found -*/ + * @param v the train that needs to find a path + * @param tile the tile to find the path from (should be next tile the train is about to enter) + * @param enterdir diagonal direction which the RV will enter this new tile from + * @param tracks available tracks on the new tile (to choose from) + * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found + */ Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs); /** Used by RV multistop feature to find the nearest road stop that has a free slot. - @param v - RV (its current tile will be the origin) - @param tile - destination tile - @return - distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found -*/ + * @param v RV (its current tile will be the origin) + * @param tile destination tile + * @return distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found + */ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile); /** Used when user sends RV to the nearest depot or if RV needs servicing. - Returns the nearest depot (or NULL if depot was not found). -*/ + * Returns the nearest depot (or NULL if depot was not found). + */ Depot* YapfFindNearestRoadDepot(const Vehicle *v); /** Used when user sends train to the nearest depot or if train needs servicing. - @v - train that needs to go to some depot - @max_distance - max distance (number of track tiles) from the current train position - (used also as optimization - the pathfinder can stop path finding if max_distance - was reached and no depot was seen) - @reverse_penalty - penalty that should be added for the path that requires reversing the train first - @depot_tile - receives the depot tile if depot was found - @reversed - receives true if train needs to reversed first - @return - the true if depot was found. -*/ + * @v train that needs to go to some depot + * @max_distance max distance (number of track tiles) from the current train position + * (used also as optimization - the pathfinder can stop path finding if max_distance + * was reached and no depot was seen) + * @reverse_penalty penalty that should be added for the path that requires reversing the train first + * @depot_tile receives the depot tile if depot was found + * @reversed receives true if train needs to reversed first + * @return the true if depot was found. + */ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed); /** Returns true if it is better to reverse the train before leaving station */ @@ -72,17 +72,17 @@ extern int _aystar_stats_closed_size; /** Track followers. They should help whenever any new code will need to walk through -tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers). -It is an attempt to introduce API that should simplify tasks listed above. -If you will need to use it: - 1. allocate/declare FollowTrack_t structure; - 2. call FollowTrackInit() and provide vehicle (if relevant) - 3. call one of 6 FollowTrackXxxx() APIs below - 4. check return value (if true then continue else stop) - 5. look at FollowTrack_t structure for the result - 6. optionally repeat steps 3..5 - 7. in case of troubles contact KUDr -*/ + * tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers). + * It is an attempt to introduce API that should simplify tasks listed above. + * If you will need to use it: + * 1. allocate/declare FollowTrack_t structure; + * 2. call FollowTrackInit() and provide vehicle (if relevant) + * 3. call one of 6 FollowTrackXxxx() APIs below + * 4. check return value (if true then continue else stop) + * 5. look at FollowTrack_t structure for the result + * 6. optionally repeat steps 3..5 + * 7. in case of troubles contact KUDr + */ /** Base struct for track followers. */ typedef struct FollowTrack_t