Files @ r2696:2c5f2d1dbfe3
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Location: cpp/openttd-patchpack/source/network_udp.h

truelight
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames
without any problems.
/* $Id$ */

#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H

#ifdef ENABLE_NETWORK

void NetworkUDPInitialize(void);
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
void NetworkUDPReceive(SOCKET udp);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryMasterServer(void);
NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port);
void NetworkUDPAdvertise(void);
void NetworkUDPRemoveAdvertise(void);

#endif

#endif /* NETWORK_UDP_H */