Files @ r25849:38205b3e59c6
Branch filter:

Location: cpp/openttd-patchpack/source/src/roadveh_gui.cpp

Patric Stout
Feature: allow the use of TURN to connect client and server together

TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.

It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file roadveh_gui.cpp GUI for road vehicles. */

#include "stdafx.h"
#include "roadveh.h"
#include "window_gui.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "zoom_func.h"

#include "table/strings.h"

#include "safeguards.h"

/**
 * Draw the details for the given vehicle at the given position
 *
 * @param v     current vehicle
 * @param left  The left most coordinate to draw
 * @param right The right most coordinate to draw
 * @param y     The y coordinate
 */
void DrawRoadVehDetails(const Vehicle *v, int left, int right, int y)
{
	uint y_offset = v->HasArticulatedPart() ? ScaleGUITrad(15) : 0; // Draw the first line below the sprite of an articulated RV instead of after it.
	StringID str;
	Money feeder_share = 0;

	SetDParam(0, v->engine_type);
	SetDParam(1, v->build_year);
	SetDParam(2, v->value);
	DrawString(left, right, y + y_offset, STR_VEHICLE_INFO_BUILT_VALUE);

	if (v->HasArticulatedPart()) {
		CargoArray max_cargo;
		StringID subtype_text[NUM_CARGO];
		char capacity[512];

		memset(subtype_text, 0, sizeof(subtype_text));

		for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
			max_cargo[u->cargo_type] += u->cargo_cap;
			if (u->cargo_cap > 0) {
				StringID text = GetCargoSubtypeText(u);
				if (text != STR_EMPTY) subtype_text[u->cargo_type] = text;
			}
		}

		GetString(capacity, STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY, lastof(capacity));

		bool first = true;
		for (CargoID i = 0; i < NUM_CARGO; i++) {
			if (max_cargo[i] > 0) {
				char buffer[128];

				SetDParam(0, i);
				SetDParam(1, max_cargo[i]);
				GetString(buffer, STR_JUST_CARGO, lastof(buffer));

				if (!first) strecat(capacity, ", ", lastof(capacity));
				strecat(capacity, buffer, lastof(capacity));

				if (subtype_text[i] != 0) {
					GetString(buffer, subtype_text[i], lastof(buffer));
					strecat(capacity, buffer, lastof(capacity));
				}

				first = false;
			}
		}

		DrawString(left, right, y + FONT_HEIGHT_NORMAL + y_offset, capacity, TC_BLUE);

		for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
			if (u->cargo_cap == 0) continue;

			str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
			if (u->cargo.StoredCount() > 0) {
				SetDParam(0, u->cargo_type);
				SetDParam(1, u->cargo.StoredCount());
				SetDParam(2, u->cargo.Source());
				str = STR_VEHICLE_DETAILS_CARGO_FROM;
				feeder_share += u->cargo.FeederShare();
			}
			DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, str);

			y_offset += FONT_HEIGHT_NORMAL + 1;
		}

		y_offset -= FONT_HEIGHT_NORMAL + 1;
	} else {
		SetDParam(0, v->cargo_type);
		SetDParam(1, v->cargo_cap);
		SetDParam(4, GetCargoSubtypeText(v));
		DrawString(left, right, y + FONT_HEIGHT_NORMAL + y_offset, STR_VEHICLE_INFO_CAPACITY);

		str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
		if (v->cargo.StoredCount() > 0) {
			SetDParam(0, v->cargo_type);
			SetDParam(1, v->cargo.StoredCount());
			SetDParam(2, v->cargo.Source());
			str = STR_VEHICLE_DETAILS_CARGO_FROM;
			feeder_share += v->cargo.FeederShare();
		}
		DrawString(left, right, y + 2 * FONT_HEIGHT_NORMAL + 1 + y_offset, str);
	}

	/* Draw Transfer credits text */
	SetDParam(0, feeder_share);
	DrawString(left, right, y + 3 * FONT_HEIGHT_NORMAL + 3 + y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}

/**
 * Draws an image of a road vehicle chain
 * @param v         Front vehicle
 * @param left      The minimum horizontal position
 * @param right     The maximum horizontal position
 * @param y         Vertical position to draw at
 * @param selection Selected vehicle to draw a frame around
 * @param skip      Number of pixels to skip at the front (for scrolling)
 */
void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip)
{
	bool rtl = _current_text_dir == TD_RTL;
	Direction dir = rtl ? DIR_E : DIR_W;
	const RoadVehicle *u = RoadVehicle::From(v);

	DrawPixelInfo tmp_dpi, *old_dpi;
	int max_width = right - left + 1;

	if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, ScaleGUITrad(14))) return;

	old_dpi = _cur_dpi;
	_cur_dpi = &tmp_dpi;

	int px = rtl ? max_width + skip : -skip;
	for (; u != nullptr && (rtl ? px > 0 : px < max_width); u = u->Next()) {
		Point offset;
		int width = u->GetDisplayImageWidth(&offset);

		if (rtl ? px + width > 0 : px - width < max_width) {
			PaletteID pal = (u->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
			VehicleSpriteSeq seq;
			u->GetImage(dir, image_type, &seq);
			seq.Draw(px + (rtl ? -offset.x : offset.x), ScaleGUITrad(6) + offset.y, pal, (u->vehstatus & VS_CRASHED) != 0);
		}

		px += rtl ? -width : width;
	}

	if (v->index == selection) {
		DrawFrameRect((rtl ? px : 0), 0, (rtl ? max_width : px) - 1, ScaleGUITrad(13) - 1, COLOUR_WHITE, FR_BORDERONLY);
	}

	_cur_dpi = old_dpi;
}