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Location: cpp/openttd-patchpack/source/src/script/api/script_industrytype.cpp
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_industrytype.cpp Implementation of ScriptIndustryType. */
#include "../../stdafx.h"
#include "script_industrytype.hpp"
#include "script_map.hpp"
#include "script_error.hpp"
#include "../../strings_func.h"
#include "../../industry.h"
#include "../../newgrf_industries.h"
#include "../../core/random_func.hpp"
#include "../../safeguards.h"
/* static */ bool ScriptIndustryType::IsValidIndustryType(IndustryType industry_type)
{
if (industry_type >= NUM_INDUSTRYTYPES) return false;
return ::GetIndustrySpec(industry_type)->enabled;
}
/* static */ bool ScriptIndustryType::IsRawIndustry(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
return ::GetIndustrySpec(industry_type)->IsRawIndustry();
}
/* static */ bool ScriptIndustryType::IsProcessingIndustry(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
return ::GetIndustrySpec(industry_type)->IsProcessingIndustry();
}
/* static */ bool ScriptIndustryType::ProductionCanIncrease(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
if (_settings_game.game_creation.landscape != LT_TEMPERATE) return true;
return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0;
}
/* static */ Money ScriptIndustryType::GetConstructionCost(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return -1;
if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1;
return ::GetIndustrySpec(industry_type)->GetConstructionCost();
}
/* static */ char *ScriptIndustryType::GetName(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return nullptr;
return GetString(::GetIndustrySpec(industry_type)->name);
}
/* static */ ScriptList *ScriptIndustryType::GetProducedCargo(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return nullptr;
const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
ScriptList *list = new ScriptList();
for (size_t i = 0; i < lengthof(ins->produced_cargo); i++) {
if (ins->produced_cargo[i] != CT_INVALID) list->AddItem(ins->produced_cargo[i]);
}
return list;
}
/* static */ ScriptList *ScriptIndustryType::GetAcceptedCargo(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return nullptr;
const IndustrySpec *ins = ::GetIndustrySpec(industry_type);
ScriptList *list = new ScriptList();
for (size_t i = 0; i < lengthof(ins->accepts_cargo); i++) {
if (ins->accepts_cargo[i] != CT_INVALID) list->AddItem(ins->accepts_cargo[i]);
}
return list;
}
/* static */ bool ScriptIndustryType::CanBuildIndustry(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
const bool deity = ScriptObject::GetCompany() == OWNER_DEITY;
if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) return false;
if (deity) return true;
if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;
/* raw_industry_construction == 1 means "Build as other industries" */
return _settings_game.construction.raw_industry_construction == 1;
}
/* static */ bool ScriptIndustryType::CanProspectIndustry(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
const bool deity = ScriptObject::GetCompany() == OWNER_DEITY;
if (!deity && !::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) return false;
/* raw_industry_construction == 2 means "prospect" */
return deity || _settings_game.construction.raw_industry_construction == 2;
}
/* static */ bool ScriptIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile)
{
EnforcePrecondition(false, CanBuildIndustry(industry_type));
EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
uint32 seed = ::InteractiveRandom();
uint32 layout_index = ::InteractiveRandomRange((uint32)::GetIndustrySpec(industry_type)->layouts.size());
return ScriptObject::DoCommand(tile, (1 << 16) | (layout_index << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
}
/* static */ bool ScriptIndustryType::ProspectIndustry(IndustryType industry_type)
{
EnforcePrecondition(false, CanProspectIndustry(industry_type));
uint32 seed = ::InteractiveRandom();
return ScriptObject::DoCommand(0, industry_type, seed, CMD_BUILD_INDUSTRY);
}
/* static */ bool ScriptIndustryType::IsBuiltOnWater(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0;
}
/* static */ bool ScriptIndustryType::HasHeliport(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
}
/* static */ bool ScriptIndustryType::HasDock(IndustryType industry_type)
{
if (!IsValidIndustryType(industry_type)) return false;
return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0;
}
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