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Location: cpp/openttd-patchpack/source/src/currency.h
r26336:7c7912ebd301
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Fix #9974, aa5a8fe: strftime buffer maxsize is off by one
strftime() return value doesn't count NULL character, but buffer size must include it.
strftime() return value doesn't count NULL character, but buffer size must include it.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file currency.h Functions to handle different currencies. */
#ifndef CURRENCY_H
#define CURRENCY_H
#include "date_type.h"
#include "string_func.h"
#include "strings_type.h"
static const int CF_NOEURO = 0; ///< Currency never switches to the Euro (as far as known).
static const int CF_ISEURO = 1; ///< Currency _is_ the Euro.
/**
* This enum gives the currencies a unique id which must be maintained for
* savegame compatibility and in order to refer to them quickly, especially
* for referencing the custom one.
*/
enum Currencies {
CURRENCY_GBP, ///< British Pound
CURRENCY_USD, ///< US Dollar
CURRENCY_EUR, ///< Euro
CURRENCY_JPY, ///< Japanese Yen
CURRENCY_ATS, ///< Austrian Schilling
CURRENCY_BEF, ///< Belgian Franc
CURRENCY_CHF, ///< Swiss Franc
CURRENCY_CZK, ///< Czech Koruna
CURRENCY_DEM, ///< Deutsche Mark
CURRENCY_DKK, ///< Danish Krona
CURRENCY_ESP, ///< Spanish Peseta
CURRENCY_FIM, ///< Finish Markka
CURRENCY_FRF, ///< French Franc
CURRENCY_GRD, ///< Greek Drachma
CURRENCY_HUF, ///< Hungarian Forint
CURRENCY_ISK, ///< Icelandic Krona
CURRENCY_ITL, ///< Italian Lira
CURRENCY_NLG, ///< Dutch Gulden
CURRENCY_NOK, ///< Norwegian Krone
CURRENCY_PLN, ///< Polish Zloty
CURRENCY_RON, ///< Romenian Leu
CURRENCY_RUR, ///< Russian Rouble
CURRENCY_SIT, ///< Slovenian Tolar
CURRENCY_SEK, ///< Swedish Krona
CURRENCY_YTL, ///< Turkish Lira
CURRENCY_SKK, ///< Slovak Kornuna
CURRENCY_BRL, ///< Brazilian Real
CURRENCY_EEK, ///< Estonian Krooni
CURRENCY_LTL, ///< Lithuanian Litas
CURRENCY_KRW, ///< South Korean Won
CURRENCY_ZAR, ///< South African Rand
CURRENCY_CUSTOM, ///< Custom currency
CURRENCY_GEL, ///< Georgian Lari
CURRENCY_IRR, ///< Iranian Rial
CURRENCY_RUB, ///< New Russian Ruble
CURRENCY_MXN, ///< Mexican Peso
CURRENCY_NTD, ///< New Taiwan Dollar
CURRENCY_CNY, ///< Chinese Renminbi
CURRENCY_HKD, ///< Hong Kong Dollar
CURRENCY_INR, ///< Indian Rupee
CURRENCY_IDR, ///< Indonesian Rupiah
CURRENCY_MYR, ///< Malaysian Ringgit
CURRENCY_END, ///< always the last item
};
/** Specification of a currency. */
struct CurrencySpec {
uint16 rate; ///< The conversion rate compared to the base currency.
std::string separator; ///< The thousands separator for this currency.
Year to_euro; ///< %Year of switching to the Euro. May also be #CF_NOEURO or #CF_ISEURO.
std::string prefix; ///< Prefix to apply when formatting money in this currency.
std::string suffix; ///< Suffix to apply when formatting money in this currency.
/**
* The currency symbol is represented by two possible values, prefix and suffix
* Usage of one or the other is determined by #symbol_pos.
* 0 = prefix
* 1 = suffix
* 2 = both : Special case only for custom currency.
* It is not a spec from Newgrf,
* rather a way to let users do what they want with custom currency
*/
byte symbol_pos;
StringID name;
CurrencySpec() = default;
CurrencySpec(uint16 rate, const char *separator, Year to_euro, const char *prefix, const char *suffix, byte symbol_pos, StringID name) :
rate(rate), separator(separator), to_euro(to_euro), prefix(prefix), suffix(suffix), symbol_pos(symbol_pos), name(name)
{
}
};
extern CurrencySpec _currency_specs[CURRENCY_END];
/* XXX small hack, but makes the rest of the code a bit nicer to read */
#define _custom_currency (_currency_specs[CURRENCY_CUSTOM])
#define _currency ((const CurrencySpec*)&_currency_specs[GetGameSettings().locale.currency])
uint64 GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();
void ResetCurrencies(bool preserve_custom = true);
StringID *BuildCurrencyDropdown();
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
#endif /* CURRENCY_H */
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