Files @ r22926:82779a967ee2
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Location: cpp/openttd-patchpack/source/src/error.h

Niels Martin Hansen
Change: Modernise music control logic implementation (#6839)

Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file error.h Functions related to errors. */

#ifndef ERROR_H
#define ERROR_H

#include "strings_type.h"
#include "company_type.h"
#include "core/geometry_type.hpp"

struct GRFFile;

/** Message severity/type */
enum WarningLevel {
	WL_INFO,     ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information
	WL_WARNING,  ///< Other information
	WL_ERROR,    ///< Errors (eg. saving/loading failed)
	WL_CRITICAL, ///< Critical errors, the MessageBox is shown in all cases
};

/** The data of the error message. */
class ErrorMessageData {
protected:
	uint duration;                  ///< Length of display of the message. 0 means forever,
	uint64 decode_params[20];       ///< Parameters of the message strings.
	const char *strings[20];        ///< Copies of raw strings that were used.
	const GRFFile *textref_stack_grffile; ///< NewGRF that filled the #TextRefStack for the error message.
	uint textref_stack_size;        ///< Number of uint32 values to put on the #TextRefStack for the error message.
	uint32 textref_stack[16];       ///< Values to put on the #TextRefStack for the error message.
	StringID summary_msg;           ///< General error message showed in first line. Must be valid.
	StringID detailed_msg;          ///< Detailed error message showed in second line. Can be #INVALID_STRING_ID.
	Point position;                 ///< Position of the error message window.
	CompanyID face;                 ///< Company belonging to the face being shown. #INVALID_COMPANY if no face present.

public:
	ErrorMessageData(const ErrorMessageData &data);
	~ErrorMessageData();
	ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);

	/** Check whether error window shall display a company manager face */
	bool HasFace() const { return face != INVALID_COMPANY; }

	void SetDParam(uint n, uint64 v);
	void SetDParamStr(uint n, const char *str);

	void CopyOutDParams();
};

void ScheduleErrorMessage(const ErrorMessageData &data);

void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
void ClearErrorMessages();
void ShowFirstError();
void UnshowCriticalError();

#endif /* ERROR_H */