Files @ r22926:82779a967ee2
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Location: cpp/openttd-patchpack/source/src/fileio_func.h

Niels Martin Hansen
Change: Modernise music control logic implementation (#6839)

Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fileio_func.h Functions for Standard In/Out file operations */

#ifndef FILEIO_FUNC_H
#define FILEIO_FUNC_H

#include "core/enum_type.hpp"
#include "fileio_type.h"

void FioSeekTo(size_t pos, int mode);
void FioSeekToFile(uint8 slot, size_t pos);
size_t FioGetPos();
const char *FioGetFilename(uint8 slot);
byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();
void FioCloseAll();
void FioOpenFile(int slot, const char *filename, Subdirectory subdir);
void FioReadBlock(void *ptr, size_t size);
void FioSkipBytes(int n);

/**
 * The search paths OpenTTD could search through.
 * At least one of the slots has to be filled with a path.
 * NULL paths tell that there is no such path for the
 * current operating system.
 */
extern const char *_searchpaths[NUM_SEARCHPATHS];

/**
 * Checks whether the given search path is a valid search path
 * @param sp the search path to check
 * @return true if the search path is valid
 */
static inline bool IsValidSearchPath(Searchpath sp)
{
	return sp < NUM_SEARCHPATHS && _searchpaths[sp] != NULL;
}

/** Iterator for all the search paths */
#define FOR_ALL_SEARCHPATHS(sp) for (sp = SP_FIRST_DIR; sp < NUM_SEARCHPATHS; sp++) if (IsValidSearchPath(sp))

void FioFCloseFile(FILE *f);
FILE *FioFOpenFile(const char *filename, const char *mode, Subdirectory subdir, size_t *filesize = NULL);
bool FioCheckFileExists(const char *filename, Subdirectory subdir);
char *FioGetFullPath(char *buf, const char *last, Searchpath sp, Subdirectory subdir, const char *filename);
char *FioFindFullPath(char *buf, const char *last, Subdirectory subdir, const char *filename);
char *FioAppendDirectory(char *buf, const char *last, Searchpath sp, Subdirectory subdir);
char *FioGetDirectory(char *buf, const char *last, Subdirectory subdir);
void FioCreateDirectory(const char *name);

const char *FiosGetScreenshotDir();

void SanitizeFilename(char *filename);
bool AppendPathSeparator(char *buf, const char *last);
void DeterminePaths(const char *exe);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
bool FileExists(const char *filename);
const char *FioTarFirstDir(const char *tarname, Subdirectory subdir);
void FioTarAddLink(const char *src, const char *dest, Subdirectory subdir);
bool ExtractTar(const char *tar_filename, Subdirectory subdir);

extern const char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.

/** Helper for scanning for files with a given name */
class FileScanner {
protected:
	Subdirectory subdir; ///< The current sub directory we are searching through
public:
	/** Destruct the proper one... */
	virtual ~FileScanner() {}

	uint Scan(const char *extension, Subdirectory sd, bool tars = true, bool recursive = true);
	uint Scan(const char *extension, const char *directory, bool recursive = true);

	/**
	 * Add a file with the given filename.
	 * @param filename        the full path to the file to read
	 * @param basepath_length amount of characters to chop of before to get a
	 *                        filename relative to the search path.
	 * @param tar_filename    the name of the tar file the file is read from.
	 * @return true if the file is added.
	 */
	virtual bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename) = 0;
};

/** Helper for scanning for files with tar as extension */
class TarScanner : FileScanner {
	uint DoScan(Subdirectory sd);
public:
	/** The mode of tar scanning. */
	enum Mode {
		NONE     = 0,      ///< Scan nothing.
		BASESET  = 1 << 0, ///< Scan for base sets.
		NEWGRF   = 1 << 1, ///< Scan for non-base sets.
		AI       = 1 << 2, ///< Scan for AIs and its libraries.
		SCENARIO = 1 << 3, ///< Scan for scenarios and heightmaps.
		GAME     = 1 << 4, ///< Scan for game scripts.
		ALL      = BASESET | NEWGRF | AI | SCENARIO | GAME, ///< Scan for everything.
	};

	/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename = NULL);

	bool AddFile(Subdirectory sd, const char *filename);

	/** Do the scan for Tars. */
	static uint DoScan(TarScanner::Mode mode);
};

DECLARE_ENUM_AS_BIT_SET(TarScanner::Mode)

/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
struct DIR;

struct dirent { // XXX - only d_name implemented
	TCHAR *d_name; // name of found file
	/* little hack which will point to parent DIR struct which will
	 * save us a call to GetFileAttributes if we want information
	 * about the file (for example in function fio_bla) */
	DIR *dir;
};

DIR *opendir(const TCHAR *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include <sys/types.h>
# include <dirent.h>
#endif /* defined(WIN32) */

/**
 * A wrapper around opendir() which will convert the string from
 * OPENTTD encoding to that of the filesystem. For all purposes this
 * function behaves the same as the original opendir function
 * @param path string to open directory of
 * @return DIR pointer
 */
static inline DIR *ttd_opendir(const char *path)
{
	return opendir(OTTD2FS(path));
}


/** Auto-close a file upon scope exit. */
class FileCloser {
	FILE *f;

public:
	FileCloser(FILE *_f) : f(_f) {}
	~FileCloser()
	{
		fclose(f);
	}
};

#endif /* FILEIO_FUNC_H */