Files @ r22926:82779a967ee2
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Location: cpp/openttd-patchpack/source/src/tar_type.h

Niels Martin Hansen
Change: Modernise music control logic implementation (#6839)

Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tar_type.h Structs, typedefs and macros used for TAR file handling. */

#ifndef TAR_TYPE_H
#define TAR_TYPE_H

#include <map>
#include <string>

#include "fileio_type.h"

/** The define of a TarList. */
struct TarListEntry {
	const char *filename;
	const char *dirname;

	/* MSVC goes copying around this struct after initialisation, so it tries
	 * to free filename, which isn't set at that moment... but because it
	 * initializes the variable with garbage, it's going to segfault. */
	TarListEntry() : filename(NULL), dirname(NULL) {}
	~TarListEntry() { free(this->filename); free(this->dirname); }
};

struct TarFileListEntry {
	const char *tar_filename;
	size_t size;
	size_t position;
};

typedef std::map<std::string, TarListEntry> TarList;
typedef std::map<std::string, TarFileListEntry> TarFileList;
extern TarList _tar_list[NUM_SUBDIRS];
extern TarFileList _tar_filelist[NUM_SUBDIRS];

#define FOR_ALL_TARS(tar, sd) for (tar = _tar_filelist[sd].begin(); tar != _tar_filelist[sd].end(); tar++)

#endif /* TAR_TYPE_H */