Files @ r22926:82779a967ee2
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Location: cpp/openttd-patchpack/source/src/waypoint_gui.cpp

Niels Martin Hansen
Change: Modernise music control logic implementation (#6839)

Rewrite of almost the entire music control logic to a more modern style, hopefully also easier to understand. The old playlist handling made it look like arcane magic, which it doesn't have to be.

- Playlists are now stored in std::vector of objects instead of arrays of bytes with magic sentinel values, that need to be rotated around all the time. Position in playlist is stored as a simple index.
- The theme song is now reserved for the title screen, it doesn't play on any of the standard playlists, but is still available for use on custom playlists.
- When the player enters/leaves the game from the main menu, the music always restarts.
- Playback state (playing or not) is kept even if music becomes unavailable due to an empty playlist (or an empty music set), so it can restart immediately if music becomes available again.
- The shuffle algorithm was changed to a standard Fisher-Yates.
- Possibly better behavior when editing a custom playlist while it's playing.
- Custom playlists should be compatible.
- Framework for supporting custom playlists with songs from multiple music sets.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file waypoint_gui.cpp Handling of waypoints gui. */

#include "stdafx.h"
#include "window_gui.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "vehiclelist.h"
#include "vehicle_gui.h"
#include "viewport_func.h"
#include "strings_func.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "window_func.h"
#include "waypoint_base.h"

#include "widgets/waypoint_widget.h"

#include "table/strings.h"

#include "safeguards.h"

/** GUI for accessing waypoints and buoys. */
struct WaypointWindow : Window {
private:
	VehicleType vt; ///< Vehicle type using the waypoint.
	Waypoint *wp;   ///< Waypoint displayed by the window.

	/**
	 * Get the center tile of the waypoint.
	 * @return The center tile if the waypoint exists, otherwise the tile with the waypoint name.
	 */
	TileIndex GetCenterTile() const
	{
		if (!this->wp->IsInUse()) return this->wp->xy;

		TileArea ta;
		this->wp->GetTileArea(&ta, this->vt == VEH_TRAIN ? STATION_WAYPOINT : STATION_BUOY);
		return ta.GetCenterTile();
	}

public:
	/**
	 * Construct the window.
	 * @param desc The description of the window.
	 * @param window_number The window number, in this case the waypoint's ID.
	 */
	WaypointWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
	{
		this->wp = Waypoint::Get(window_number);
		this->vt = (wp->string_id == STR_SV_STNAME_WAYPOINT) ? VEH_TRAIN : VEH_SHIP;

		this->CreateNestedTree();
		if (this->vt == VEH_TRAIN) {
			this->GetWidget<NWidgetCore>(WID_W_SHOW_VEHICLES)->SetDataTip(STR_TRAIN, STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP);
			this->GetWidget<NWidgetCore>(WID_W_CENTER_VIEW)->tool_tip = STR_WAYPOINT_VIEW_CENTER_TOOLTIP;
			this->GetWidget<NWidgetCore>(WID_W_RENAME)->tool_tip = STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME;
		}
		this->FinishInitNested(window_number);

		this->owner = this->wp->owner;
		this->flags |= WF_DISABLE_VP_SCROLL;

		NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_W_VIEWPORT);
		nvp->InitializeViewport(this, this->GetCenterTile(), ZOOM_LVL_VIEWPORT);

		this->OnInvalidateData(0);
	}

	~WaypointWindow()
	{
		DeleteWindowById(GetWindowClassForVehicleType(this->vt), VehicleListIdentifier(VL_STATION_LIST, this->vt, this->owner, this->window_number).Pack(), false);
	}

	virtual void SetStringParameters(int widget) const
	{
		if (widget == WID_W_CAPTION) SetDParam(0, this->wp->index);
	}

	virtual void OnClick(Point pt, int widget, int click_count)
	{
		switch (widget) {
			case WID_W_CENTER_VIEW: // scroll to location
				if (_ctrl_pressed) {
					ShowExtraViewPortWindow(this->GetCenterTile());
				} else {
					ScrollMainWindowToTile(this->GetCenterTile());
				}
				break;

			case WID_W_RENAME: // rename
				SetDParam(0, this->wp->index);
				ShowQueryString(STR_WAYPOINT_NAME, STR_EDIT_WAYPOINT_NAME, MAX_LENGTH_STATION_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
				break;

			case WID_W_SHOW_VEHICLES: // show list of vehicles having this waypoint in their orders
				ShowVehicleListWindow(this->wp->owner, this->vt, this->wp->index);
				break;
		}
	}

	/**
	 * Some data on this window has become invalid.
	 * @param data Information about the changed data.
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
	 */
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
	{
		if (!gui_scope) return;
		/* You can only change your own waypoints */
		this->SetWidgetDisabledState(WID_W_RENAME, !this->wp->IsInUse() || (this->wp->owner != _local_company && this->wp->owner != OWNER_NONE));
		/* Disable the widget for waypoints with no use */
		this->SetWidgetDisabledState(WID_W_SHOW_VEHICLES, !this->wp->IsInUse());

		ScrollWindowToTile(this->GetCenterTile(), this, true);
	}

	virtual void OnResize()
	{
		if (this->viewport != NULL) {
			NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_W_VIEWPORT);
			nvp->UpdateViewportCoordinates(this);
			this->wp->UpdateVirtCoord();

			ScrollWindowToTile(this->GetCenterTile(), this, true); // Re-center viewport.
		}
	}

	virtual void OnQueryTextFinished(char *str)
	{
		if (str == NULL) return;

		DoCommandP(0, this->window_number, 0, CMD_RENAME_WAYPOINT | CMD_MSG(STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME), NULL, str);
	}

};

/** The widgets of the waypoint view. */
static const NWidgetPart _nested_waypoint_view_widgets[] = {
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_CLOSEBOX, COLOUR_GREY),
		NWidget(WWT_CAPTION, COLOUR_GREY, WID_W_CAPTION), SetDataTip(STR_WAYPOINT_VIEW_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
		NWidget(WWT_SHADEBOX, COLOUR_GREY),
		NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
		NWidget(WWT_STICKYBOX, COLOUR_GREY),
	EndContainer(),
	NWidget(WWT_PANEL, COLOUR_GREY),
		NWidget(WWT_INSET, COLOUR_GREY), SetPadding(2, 2, 2, 2),
			NWidget(NWID_VIEWPORT, COLOUR_GREY, WID_W_VIEWPORT), SetMinimalSize(256, 88), SetPadding(1, 1, 1, 1), SetResize(1, 1),
		EndContainer(),
	EndContainer(),
	NWidget(NWID_HORIZONTAL),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_CENTER_VIEW), SetMinimalSize(100, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_BUOY_VIEW_CENTER_TOOLTIP),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_RENAME), SetMinimalSize(100, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_BUOY_VIEW_CHANGE_BUOY_NAME),
		NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_W_SHOW_VEHICLES), SetMinimalSize(15, 12), SetDataTip(STR_SHIP, STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP),
		NWidget(WWT_RESIZEBOX, COLOUR_GREY),
	EndContainer(),
};

/** The description of the waypoint view. */
static WindowDesc _waypoint_view_desc(
	WDP_AUTO, "view_waypoint", 260, 118,
	WC_WAYPOINT_VIEW, WC_NONE,
	0,
	_nested_waypoint_view_widgets, lengthof(_nested_waypoint_view_widgets)
);

/**
 * Show the window for the given waypoint.
 * @param wp The waypoint to show the window for.
 */
void ShowWaypointWindow(const Waypoint *wp)
{
	AllocateWindowDescFront<WaypointWindow>(&_waypoint_view_desc, wp->index);
}