Files @ r10696:8dfe83e30d01
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_industrylist.cpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file ai_industrylist.cpp Implementation of AIIndustryList and friends. */

#include "ai_industrylist.hpp"
#include "../../openttd.h"
#include "../../tile_type.h"
#include "../../industry.h"

AIIndustryList::AIIndustryList()
{
	Industry *i;
	FOR_ALL_INDUSTRIES(i) {
		this->AddItem(i->index);
	}
}

AIIndustryList_CargoAccepting::AIIndustryList_CargoAccepting(CargoID cargo_id)
{
	const Industry *i;
	const IndustrySpec *indsp;

	FOR_ALL_INDUSTRIES(i) {
		indsp = ::GetIndustrySpec(i->type);

		for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++)
			if (indsp->accepts_cargo[j] == cargo_id) this->AddItem(i->index);
	}
}

AIIndustryList_CargoProducing::AIIndustryList_CargoProducing(CargoID cargo_id)
{
	const Industry *i;
	const IndustrySpec *indsp;

	FOR_ALL_INDUSTRIES(i) {
		indsp = ::GetIndustrySpec(i->type);

		for (byte j = 0; j < lengthof(indsp->produced_cargo); j++)
			if (indsp->produced_cargo[j] == cargo_id) this->AddItem(i->index);
	}
}