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Location: cpp/openttd-patchpack/source/src/ai/api/ai_industrylist.hpp

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file ai_industrylist.hpp List all the industries. */

#ifndef AI_INDUSTRYLIST_HPP
#define AI_INDUSTRYLIST_HPP

#include "ai_abstractlist.hpp"

/**
 * Creates a list of industries that are currently on the map.
 * @ingroup AIList
 */
class AIIndustryList : public AIAbstractList {
public:
	static const char *GetClassName() { return "AIIndustryList"; }
	AIIndustryList();
};

/**
 * Creates a list of industries that accepts a given cargo.
 * @ingroup AIList
 */
class AIIndustryList_CargoAccepting : public AIAbstractList {
public:
	static const char *GetClassName() { return "AIIndustryList_CargoAccepting"; }

	/**
	 * @param cargo_id The cargo this industry should accept.
	 */
	AIIndustryList_CargoAccepting(CargoID cargo_id);
};

/**
 * Creates a list of industries that can produce a given cargo.
 * @note It also contains industries that currently produces 0 units of the cargo.
 * @ingroup AIList
 */
class AIIndustryList_CargoProducing : public AIAbstractList {
public:
	static const char *GetClassName() { return "AIIndustryList_CargoProducing"; }

	/**
	 * @param cargo_id The cargo this industry should produce.
	 */
	AIIndustryList_CargoProducing(CargoID cargo_id);
};

#endif /* AI_INDUSTRYLIST_HPP */