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Location: cpp/openttd-patchpack/source/src/ai/api/ai_marine.cpp
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(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | /* $Id$ */
/** @file ai_marine.cpp Implementation of AIMarine. */
#include "ai_marine.hpp"
#include "../../openttd.h"
#include "../../command_type.h"
#include "../../variables.h"
#include "../../station_map.h"
#include "../../water_map.h"
#include "../../tile_cmd.h"
/* static */ bool AIMarine::IsWaterDepotTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_DEPOT;
}
/* static */ bool AIMarine::IsDockTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTileType(tile, MP_STATION) && ::IsDock(tile);
}
/* static */ bool AIMarine::IsBuoyTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTileType(tile, MP_STATION) && ::IsBuoy(tile);
}
/* static */ bool AIMarine::IsLockTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTileType(tile, MP_WATER) && ::GetWaterTileType(tile) == WATER_TILE_LOCK;
}
/* static */ bool AIMarine::IsCanalTile(TileIndex tile)
{
if (!::IsValidTile(tile)) return false;
return ::IsTileType(tile, MP_WATER) && ::IsCanal(tile);
}
/* static */ bool AIMarine::AreWaterTilesConnected(TileIndex t1, TileIndex t2)
{
if (!::IsValidTile(t1)) return false;
if (!::IsValidTile(t2)) return false;
/* Tiles not neighbouring */
if (::DistanceManhattan(t1, t2) != 1) return false;
if (t1 > t2) Swap(t1, t2);
uint32 gtts1 = ::GetTileTrackStatus(t1, TRANSPORT_WATER, 0);
uint32 gtts2 = ::GetTileTrackStatus(t2, TRANSPORT_WATER, 0);
/* Ship can't travel on one of the tiles. */
if (gtts1 == 0 || gtts2 == 0) return false;
DiagDirection to_other_tile = (TileX(t1) == TileX(t2)) ? DIAGDIR_SE : DIAGDIR_SW;
/* Check whether we can 'leave' the tile at the border and 'enter' the other tile at the border */
return (gtts1 & DiagdirReachesTrackdirs(ReverseDiagDir(to_other_tile))) != 0 && (gtts2 & DiagdirReachesTrackdirs(to_other_tile)) != 0;
}
/* static */ bool AIMarine::BuildWaterDepot(TileIndex tile, bool vertical)
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, vertical, 0, CMD_BUILD_SHIP_DEPOT);
}
/* static */ bool AIMarine::BuildDock(TileIndex tile, bool join_adjacent)
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, join_adjacent ? 0 : 1, INVALID_STATION << 16, CMD_BUILD_DOCK);
}
/* static */ bool AIMarine::BuildBuoy(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_BUOY);
}
/* static */ bool AIMarine::BuildLock(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_BUILD_LOCK);
}
/* static */ bool AIMarine::BuildCanal(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
return AIObject::DoCommand(tile, tile, 0, CMD_BUILD_CANAL);
}
/* static */ bool AIMarine::RemoveWaterDepot(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, IsWaterDepotTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
/* static */ bool AIMarine::RemoveDock(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, IsDockTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
/* static */ bool AIMarine::RemoveBuoy(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, IsBuoyTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
/* static */ bool AIMarine::RemoveLock(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, IsLockTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
/* static */ bool AIMarine::RemoveCanal(TileIndex tile)
{
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, IsCanalTile(tile));
return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}
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