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Location: cpp/openttd-patchpack/source/src/fileio_type.h

truebrain
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
/* $Id$ */

/** @file fileio_type.h Types for Standard In/Out file operations */

#ifndef FILEIO_TYPE_H
#define FILEIO_TYPE_H

#include "core/enum_type.hpp"

/**
 * The different kinds of subdirectories OpenTTD uses
 */
enum Subdirectory {
	BASE_DIR,      ///< Base directory for all subdirectories
	SAVE_DIR,      ///< Base directory for all savegames
	AUTOSAVE_DIR,  ///< Subdirectory of save for autosaves
	SCENARIO_DIR,  ///< Base directory for all scenarios
	HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
	GM_DIR,        ///< Subdirectory for all music
	DATA_DIR,      ///< Subdirectory for all data (GRFs, sample.cat, intro game)
	LANG_DIR,      ///< Subdirectory for all translation files
	AI_DIR,        ///< Subdirectory for all AI files
	NUM_SUBDIRS,   ///< Number of subdirectories
	NO_DIRECTORY,  ///< A path without any base directory
};

/**
 * Types of searchpaths OpenTTD might use
 */
enum Searchpath {
	SP_FIRST_DIR,
	SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
	SP_PERSONAL_DIR,               ///< Search in the personal directory
	SP_SHARED_DIR,                 ///< Search in the shared directory, like 'Shared Files' under Windows
	SP_BINARY_DIR,                 ///< Search in the directory where the binary resides
	SP_INSTALLATION_DIR,           ///< Search in the installation directory
	SP_APPLICATION_BUNDLE_DIR,     ///< Search within the application bundle
	NUM_SEARCHPATHS
};

DECLARE_POSTFIX_INCREMENT(Searchpath);

#endif /* FILEIO_TYPE_H */